Player Matchup

Nemesis
Nemesis
DarkAzura
Nemesis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,455 Elo+
Party 1
Janus
Janus
MijaroNaKombii
Janus
Level 137
God Stats
6W - 6L
1,469 SR
Queue Stats
38W - 39L
1,451 Elo+
Party 1
Fafnir
Fafnir
Skeggyish
Fafnir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,528 Elo+
Party 1
Chiron
Chiron
Tututzz
Chiron
Level 76
God Stats
0W - 5L
1,291 SR
Queue Stats
33W - 34L
1,436 Elo+
Party 1
Chaac
Chaac
XxBruxo666xX
Chaac
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,605 Elo+
Party 1
Team Averages
Level 104
1,452 SR
1,495 Elo+

VS

Team Averages
Level 90
1,554 SR
1,508 Elo+
Ra
Ra
 
Ra
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
SoloDays
Lancelot
Level 31
God Stats
4W - 2L
1,860 SR
Queue Stats
70W - 84L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
Yhosbin
Baron Samedi
Level 40
God Stats
8W - 6L
1,575 SR
Queue Stats
130W - 144L
1,550 Elo+
Solo
Hou Yi
Hou Yi
heeymax
Hou Yi
Level 110
God Stats
3W - 5L
1,334 SR
Queue Stats
223W - 236L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarkAzura
Nemesis
14
2 / 3 / 0
8,008
501
7,895
13,393
5,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 3 / 0
7,725
483
2,796
5,927
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Skeggyish
Fafnir
11
0 / 1 / 0
6,983
436
2,121
8,860
7,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
Tututzz
Chiron
11
0 / 4 / 0
6,949
434
5,179
11,301
4,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
0 / 4 / 1
7,549
472
5,900
12,489
9,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 0 / 4
9,235
577
3,929
5,700
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Eset
 
Eset
13
3 / 0 / 5
8,280
518
5,231
10,125
7,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Lancelot
SoloDays
Lancelot
16
6 / 1 / 3
9,530
596
7,017
13,917
6,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Yhosbin
Baron Samedi
16
2 / 1 / 4
9,467
592
7,734
8,566
5,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
heeymax
Hou Yi
14
2 / 0 / 3
8,132
508
8,199
10,320
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
15
15
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
4
4
W
Eset
 
Eset
3
0
5
5.5
L
Nemesis
DarkAzura
Nemesis
2
3
0
0.67
L
0
3
0
0
L
Fafnir
Skeggyish
Fafnir
0
1
0
0
W
Lancelot
SoloDays
Lancelot
6
1
3
7.5
L
Chiron
Tututzz
Chiron
0
4
0
0
L
0
4
1
0.13
W
Baron Samedi
Yhosbin
Baron Samedi
2
1
4
4
W
Hou Yi
heeymax
Hou Yi
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,891
Damage
32,110
51,970
Taken
48,628
30,356
Mitigated
26,523
12,553
Healing
26,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,929
645
1,437
2,463
5,700
2,759
869
1,442
4,196
85,416
0
W
Eset
 
Eset
5,231
1,194
2,041
3,020
10,125
7,620
469
1,496
8,609
23,255
0
L
Nemesis
DarkAzura
Nemesis
7,895
4,187
0
1,653
13,393
5,694
0
3,311
10,082
0
67,500
L
2,796
208
0
315
5,927
2,542
0
3,406
2,521
69,793
0
L
Fafnir
Skeggyish
Fafnir
2,121
287
0
3,228
8,860
7,912
0
2,853
6,007
23,787
0
W
Lancelot
SoloDays
Lancelot
7,017
1,254
0
7,130
13,917
6,492
497
786
12,981
0
89,268
L
Chiron
Tututzz
Chiron
5,179
1,596
321
3,755
11,301
4,274
150
2,456
8,822
0
49,909
L
5,900
440
0
3,281
12,489
9,934
0
4,868
7,621
0
49,871
W
Baron Samedi
Yhosbin
Baron Samedi
7,734
1,004
504
5,019
8,566
5,659
0
223
7,714
69,548
0
W
Hou Yi
heeymax
Hou Yi
8,199
4,631
0
4,913
10,320
3,993
410
818
9,484
0
64,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,214
Gold Earned
44,644
449
Minions Killed
532
0
Camps Cleared
0
1,616,585
Distance Traveled
1,612,841
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,235
577
145
9
0
360,551
8
W
Eset
8,280
518
40
3
0
330,998
7
L
Nemesis
8,008
501
118
7
0
354,131
3
L
Janus
7,725
483
119
7
0
319,204
7
L
Fafnir
6,983
436
27
2
0
334,406
5
W
Lancelot
9,530
596
131
8
0
401,238
2
L
Chiron
6,949
434
101
6
0
305,380
4
L
Chaac
7,549
472
84
5
0
303,464
9
W
Baron Samedi
9,467
592
122
8
0
271,006
2
W
Hou Yi
8,132
508
94
6
0
249,048
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role