Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
CharlieMurphaay
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 15L
1,840 Elo+
Party 2
Horus
Horus
Dadub
Horus
Level 129
God Stats
1W - 0L
1,491 SR
Queue Stats
8W - 2L
1,732 Elo+
Party 2
Mulan
Mulan
NachoBombaSexual
Mulan
Level 129
God Stats
11W - 8L
1,582 SR
Queue Stats
33W - 28L
1,486 Elo+
Party 3
Bastet
Bastet
Ryuner
Bastet
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 41L
1,369 Elo+
Party 3
Team Averages
Level 69
1,515 SR
1,585 Elo+

VS

Team Averages
Level 73
1,572 SR
1,649 Elo+
Cerberus
Cerberus
GoatHerdt
Cerberus
Level 44
God Stats
1W - 1L
1,548 SR
Queue Stats
6W - 4L
1,796 Elo+
Party 1
Hercules
Hercules
LordFrogster
Hercules
Level 27
God Stats
4W - 3L
1,685 SR
Queue Stats
60W - 37L
1,649 Elo+
Party 1
Susano
Susano
RoarkForLife
Susano
Level 96
God Stats
2W - 5L
1,500 SR
Queue Stats
127W - 104L
1,670 Elo+
Party 1
Yu Huang
Yu Huang
Y3ll0wSn0wman
Yu Huang
Level 128
God Stats
6W - 6L
1,579 SR
Queue Stats
141W - 72L
1,664 Elo+
Party 1
Achilles
Achilles
awesomer2000
Achilles
Level 69
God Stats
4W - 9L
1,547 SR
Queue Stats
123W - 135L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 1
6,576
506
6,739
8,542
4,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 0 / 2
7,700
592
13,371
5,391
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
Dadub
Horus
9
0 / 0 / 6
6,330
487
4,028
7,036
5,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 1 / 1
7,526
579
6,786
8,707
6,490
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
Ryuner
Bastet
11
2 / 1 / 1
6,525
502
3,531
8,994
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GoatHerdt
Cerberus
7
0 / 1 / 1
5,329
410
1,418
9,136
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
LordFrogster
Hercules
10
2 / 2 / 0
6,235
480
4,664
12,494
5,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Susano
10
1 / 2 / 2
6,430
495
5,557
11,132
4,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Y3ll0wSn0wman
Yu Huang
12
1 / 1 / 0
6,443
496
5,949
9,259
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
awesomer2000
Achilles
11
0 / 2 / 1
6,380
491
4,038
11,243
10,388
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
8
Kills
4
4
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
1
0.75
W
4
0
2
5
W
Horus
Dadub
Horus
0
0
6
3
L
Cerberus
GoatHerdt
Cerberus
0
1
1
0.5
L
Hercules
LordFrogster
Hercules
2
2
0
1
W
1
1
1
1.5
L
Susano
1
2
2
1
W
Bastet
Ryuner
Bastet
2
1
1
2.5
L
Yu Huang
Y3ll0wSn0wman
Yu Huang
1
1
0
1
L
Achilles
awesomer2000
Achilles
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,455
Damage
21,626
38,670
Taken
53,264
22,635
Mitigated
28,325
15,404
Healing
16,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,739
2,284
0
2,403
8,542
4,870
0
701
7,841
41,280
9,864
W
13,371
3,496
0
365
5,391
2,525
0
2,861
2,530
66,423
0
W
Horus
Dadub
Horus
4,028
2,176
1,660
2,719
7,036
5,382
0
1,090
5,946
0
17,122
L
Cerberus
GoatHerdt
Cerberus
1,418
141
0
1,718
9,136
4,257
0
5,532
3,604
11,375
0
L
Hercules
LordFrogster
Hercules
4,664
1,852
344
5,224
12,494
5,769
0
5,707
6,787
0
38,749
W
6,786
919
0
3,437
8,707
6,490
0
874
7,833
0
55,021
L
Susano
5,557
1,871
0
3,944
11,132
4,334
0
2,765
8,367
0
41,413
W
Bastet
Ryuner
Bastet
3,531
946
0
4,820
8,994
3,368
0
1,841
7,153
0
45,280
L
Yu Huang
Y3ll0wSn0wman
Yu Huang
5,949
823
0
2,630
9,259
3,577
0
4,511
4,748
52,636
0
L
Achilles
awesomer2000
Achilles
4,038
1,136
0
2,981
11,243
10,388
0
652
10,591
0
38,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,657
Gold Earned
30,817
416
Minions Killed
325
0
Camps Cleared
0
1,270,150
Distance Traveled
1,249,243
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,576
506
79
6
0
242,918
1
W
Vulcan
7,700
592
113
9
0
282,121
4
W
Horus
6,330
487
18
1
0
248,766
3
L
Cerberus
5,329
410
19
1
0
256,295
0
L
Hercules
6,235
480
77
6
0
265,085
2
W
Mulan
7,526
579
120
9
0
222,304
4
L
Susano
6,430
495
77
6
0
269,198
0
W
Bastet
6,525
502
86
7
0
274,041
4
L
Yu Huang
6,443
496
88
7
0
247,183
0
L
Achilles
6,380
491
64
5
0
211,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role