Player Matchup

Tyr
Tyr
A3G1SB4N3
Tyr
Level 26
God Stats
3W - 0L
1,822 SR
Queue Stats
12W - 4L
1,962 Elo+
Party 1
Nemesis
Nemesis
Marѕ
Nemesis
Level 158
God Stats
7W - 9L
1,641 SR
Queue Stats
415W - 354L
1,660 Elo+
Party 1
Khepri
Khepri
Phosphilolite
Khepri
Level 56
God Stats
9W - 5L
1,719 SR
Queue Stats
223W - 217L
1,480 Elo+
Party 2
Raijin
Raijin
Valanoth
Raijin
Level 83
God Stats
1W - 0L
1,353 SR
Queue Stats
15W - 4L
1,729 Elo+
Party 1
Chiron
Chiron
Wyrdis
Chiron
Level 48
God Stats
5W - 3L
1,585 SR
Queue Stats
220W - 226L
1,476 Elo+
Party 2
Team Averages
Level 74
1,624 SR
1,661 Elo+

VS

Team Averages
Level 77
1,491 SR
1,482 Elo+
Odin
Odin
ChinoAntrax13
Odin
Level 129
God Stats
23W - 20L
1,418 SR
Queue Stats
381W - 348L
1,411 Elo+
Party 4
Olorun
Olorun
EnterableRug459
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Lancelot
Lancelot
IMunchPancakes
Lancelot
Level 119
God Stats
3W - 2L
1,625 SR
Queue Stats
7W - 7L
1,596 Elo+
Party 3
Fafnir
Fafnir
TaxEvasion111
Fafnir
Level 31
God Stats
2W - 1L
1,700 SR
Queue Stats
250W - 194L
1,497 Elo+
Party 4
Neith
Neith
TwZKidBuu
Neith
Level 103
God Stats
1W - 4L
1,211 SR
Queue Stats
221W - 225L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,755
597
4,270
8,723
7,847
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Marѕ
Nemesis
13
7 / 3 / 3
7,969
613
10,838
10,658
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 6
7,502
577
4,041
10,167
8,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Valanoth
Raijin
12
2 / 4 / 4
6,952
535
6,098
8,336
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Wyrdis
Chiron
13
1 / 0 / 3
7,245
557
4,007
6,164
2,477
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,383
491
3,247
7,351
7,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 6 / 2
5,981
460
3,779
11,242
4,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
11
4 / 1 / 4
6,853
527
6,546
9,339
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 4 / 1
6,608
508
6,789
11,662
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
TwZKidBuu
Neith
7
0 / 3 / 1
4,810
370
4,653
4,236
1,337

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
15
Kills
9
9
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
2
2
0
1
L
2
6
2
0.5
L
Lancelot
4
1
4
6
W
Nemesis
Marѕ
Nemesis
7
3
3
2.83
W
3
1
6
6
L
1
4
1
0.38
L
Neith
TwZKidBuu
Neith
0
3
1
0.17
W
Raijin
Valanoth
Raijin
2
4
4
1
W
Chiron
Wyrdis
Chiron
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,254
Damage
25,014
44,048
Taken
43,830
27,098
Mitigated
26,255
14,655
Healing
8,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,270
655
0
3,536
8,723
7,847
0
0
8,723
0
56,378
L
3,247
730
0
2,265
7,351
7,259
0
0
7,351
0
33,352
L
3,779
2,596
112
2,252
11,242
4,399
1,164
4,418
6,824
30,396
0
L
Lancelot
6,546
1,535
0
500
9,339
3,942
0
1,579
7,760
0
37,949
W
Nemesis
Marѕ
Nemesis
10,838
5,126
0
4,955
10,658
4,468
0
2,138
8,520
0
59,401
W
4,041
1,504
0
2,764
10,167
8,823
0
2,667
7,500
18,411
0
L
6,789
1,497
0
3,419
11,662
9,318
0
2,999
8,663
33,197
0
L
Neith
TwZKidBuu
Neith
4,653
2,056
0
267
4,236
1,337
0
1,143
3,093
0
25,005
W
Raijin
Valanoth
Raijin
6,098
670
0
265
8,336
3,483
432
3,661
4,675
50,228
0
W
Chiron
Wyrdis
Chiron
4,007
1,443
722
2,413
6,164
2,477
0
2,102
4,062
0
58,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,423
Gold Earned
30,635
437
Minions Killed
273
0
Camps Cleared
0
1,271,688
Distance Traveled
1,125,714
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,755
597
102
8
0
244,828
0
L
Odin
6,383
491
63
5
0
259,963
1
L
Olorun
5,981
460
53
4
0
198,884
1
L
Lancelot
6,853
527
63
5
0
303,886
0
W
Nemesis
7,969
613
99
8
0
310,714
1
W
Khepri
7,502
577
27
2
0
243,065
2
L
Fafnir
6,608
508
43
3
0
211,343
5
L
Neith
4,810
370
51
4
0
151,638
1
W
Raijin
6,952
535
91
7
0
235,932
2
W
Chiron
7,245
557
118
9
0
237,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role