Player Matchup

Ra
Ra
 
Ra
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Chookiecns
Bastet
Level 83
God Stats
1W - 2L
1,276 SR
Queue Stats
205W - 262L
1,447 Elo+
Solo
Sobek
Sobek
FlappyKlam3377
Sobek
Level 155
God Stats
0W - 2L
1,338 SR
Queue Stats
242W - 246L
1,489 Elo+
Solo
Mulan
Mulan
Humnoid_Tsunami
Mulan
Level 140
God Stats
9W - 14L
1,467 SR
Queue Stats
755W - 804L
1,463 Elo+
Solo
Chaac
Chaac
baderghanem86
Chaac
Level 100
God Stats
3W - 5L
1,458 SR
Queue Stats
304W - 333L
1,461 Elo+
Solo
Team Averages
Level 121
1,408 SR
1,472 Elo+

VS

Team Averages
Level 131
1,514 SR
1,455 Elo+
Artio
Artio
Outkast Toskr
Artio
Level 124
God Stats
3W - 0L
1,841 SR
Queue Stats
30W - 31L
1,459 Elo+
Party 2
Nemesis
Nemesis
R4TB0Y
Nemesis
Level 124
God Stats
1W - 1L
1,247 SR
Queue Stats
204W - 220L
1,358 Elo+
Party 1
Sobek
Sobek
Sakuzai
Sobek
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,510 Elo+
Solo
Hun Batz
Hun Batz
Xombiesz
Hun Batz
Level 129
God Stats
2W - 1L
1,480 SR
Queue Stats
179W - 188L
1,492 Elo+
Party 2
Horus
Horus
kev88lam
Horus
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 99L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
4 / 7 / 3
10,411
651
25,552
20,032
12,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bastet
Chookiecns
Bastet
18
5 / 5 / 4
10,972
686
17,299
19,495
9,378
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 6 / 7
10,320
645
22,917
29,943
29,476
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 7 / 7
9,268
579
14,825
26,405
32,064
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
1 / 5 / 11
10,365
648
31,625
21,046
21,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 22
12,009
751
15,881
30,341
33,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
R4TB0Y
Nemesis
20
11 / 3 / 18
13,753
860
22,732
27,059
24,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
Sakuzai
Sobek
19
1 / 2 / 25
12,214
763
20,374
38,135
44,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Xombiesz
Hun Batz
20
10 / 4 / 16
12,357
772
31,200
23,598
15,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
kev88lam
Horus
18
5 / 2 / 20
11,135
696
11,077
29,145
41,276
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
131
12
Kills
30
30
Deaths
12
32
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
7
3
0.79
L
Bastet
Chookiecns
Bastet
5
5
4
1.4
L
2
6
7
0.92
L
0
7
7
0.5
W
3
1
22
14
W
Nemesis
R4TB0Y
Nemesis
11
3
18
6.67
W
Sobek
Sakuzai
Sobek
1
2
25
6.75
W
Hun Batz
Xombiesz
Hun Batz
10
4
16
4.5
L
1
5
11
1.3
W
Horus
kev88lam
Horus
5
2
20
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,218
Damage
101,264
116,921
Taken
148,278
105,741
Mitigated
159,096
47,936
Healing
83,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
25,552
898
8,798
6,506
20,032
12,903
0
6,874
13,158
39,135
0
L
Bastet
Chookiecns
Bastet
17,299
4,934
1,276
6,255
19,495
9,378
1,402
5,815
13,680
0
28,520
L
22,917
801
1,407
9,573
29,943
29,476
112
7,284
22,659
34,306
0
L
14,825
3,003
635
5,881
26,405
32,064
50
8,318
18,087
0
22,573
W
15,881
2,124
11,933
10,709
30,341
33,686
1,311
10,874
18,902
26,952
0
W
Nemesis
R4TB0Y
Nemesis
22,732
11,461
5,481
5,022
27,059
24,447
2,502
9,057
17,712
0
36,167
W
Sobek
Sakuzai
Sobek
20,374
2,747
5,906
15,665
38,135
44,578
692
12,377
25,330
42,762
0
W
Hun Batz
Xombiesz
Hun Batz
31,200
7,823
3,352
2,664
23,598
15,109
2,236
7,506
15,912
0
61,132
L
31,625
4,251
564
7,041
21,046
21,920
480
7,964
13,082
0
46,830
W
Horus
kev88lam
Horus
11,077
5,017
13,244
9,165
29,145
41,276
680
8,655
20,163
0
22,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,336
Gold Earned
61,468
132
Minions Killed
176
0
Camps Cleared
0
1,333,836
Distance Traveled
1,468,120
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,411
651
29
2
0
269,333
1
L
Bastet
10,972
686
23
1
0
281,669
0
L
Sobek
10,320
645
31
2
0
254,809
0
L
Mulan
9,268
579
20
1
0
262,150
0
W
Artio
12,009
751
15
1
0
299,111
0
W
Nemesis
13,753
860
29
2
0
299,908
0
W
Sobek
12,214
763
42
3
0
278,193
1
W
Hun Batz
12,357
772
63
4
0
303,000
0
L
Chaac
10,365
648
29
2
0
265,875
0
W
Horus
11,135
696
27
2
0
287,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role