Player Matchup

Skadi
Skadi
Chuchoelroto577
Skadi
Level 25
God Stats
2W - 1L
1,658 SR
Queue Stats
13W - 15L
1,436 Elo+
Party 1
Hercules
Hercules
JohnBabaYaga
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,436 Elo+
Party 1
Ra
Ra
TachyonicGravy1
Ra
Level 67
God Stats
1W - 0L
1,266 SR
Queue Stats
13W - 16L
1,436 Elo+
Party 1
Team Averages
Level 40
1,475 SR
1,436 Elo+

VS

Team Averages
Level 50
1,796 SR
1,420 Elo+
Lancelot
Lancelot
AceChemicals22
Lancelot
Level 103
God Stats
3W - 1L
1,881 SR
Queue Stats
137W - 144L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
Carly8905
Danzaburou
Level 22
God Stats
6W - 10L
1,744 SR
Queue Stats
94W - 99L
1,395 Elo+
Party 2
Freya
Freya
xTCx Organic
Freya
Level 24
God Stats
5W - 3L
1,763 SR
Queue Stats
57W - 54L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 7
11,944
747
14,634
13,075
6,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
JohnBabaYaga
Hercules
16
2 / 1 / 10
10,806
675
9,640
14,153
17,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 2 / 8
12,007
750
12,289
9,332
4,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
2 / 4 / 2
9,781
611
12,535
15,209
18,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Carly8905
Danzaburou
14
0 / 5 / 4
9,558
597
7,613
13,815
6,782
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 5 / 2
9,851
616
8,495
15,783
9,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
14
Kills
4
4
Deaths
14
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
2
4
2
0.75
L
Danzaburou
Carly8905
Danzaburou
0
5
4
0.4
W
7
1
7
10.5
W
Hercules
JohnBabaYaga
Hercules
2
1
10
7
W
5
2
8
4.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,563
Damage
28,643
36,560
Taken
44,807
28,664
Mitigated
34,208
8,161
Healing
5,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
12,535
1,575
0
748
15,209
18,424
0
5,789
9,420
0
36,603
L
Danzaburou
Carly8905
Danzaburou
7,613
2,829
0
1,049
13,815
6,782
0
2,270
11,545
0
30,794
W
14,634
7,229
0
0
13,075
6,202
1,973
3,619
9,298
0
36,656
W
Hercules
JohnBabaYaga
Hercules
9,640
2,779
0
1,764
14,153
17,816
531
3,136
10,634
0
18,822
W
12,289
1,723
3,838
2,559
9,332
4,646
875
1,528
7,675
68,442
0
L
8,495
2,156
0
3,938
15,783
9,002
0
4,656
11,127
35,117
3,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,757
Gold Earned
29,190
191
Minions Killed
148
9
Camps Cleared
6
919,797
Distance Traveled
825,025
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,781
611
34
2
0
312,700
4
L
Danzaburou
9,558
597
43
3
2
273,325
0
W
Skadi
11,944
747
42
3
3
289,599
0
W
Hercules
10,806
675
22
1
3
326,827
0
W
Ra
12,007
750
127
8
3
303,371
1
L
Freya
9,851
616
71
4
4
239,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role