Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver IV
 
Morgan Le Fay
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
IFooJan
Kuzenbo
Gold IV
Level 160
God Stats
1W - 0L
1,519 SR
Queue Stats
3W - 1L
1,767 MMR
Party 2
Da Ji
Da Ji
Silver IV
YouSee33__
Da Ji
Silver IV
Level 160
God Stats
4W - 0L
1,544 SR
Queue Stats
18W - 5L
1,647 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 159
1,521 SR
1,638 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,448 SR
1,518 MMR
Zeus
Zeus
Gold II
 
Zeus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Bronze IV
NightWolf005
Awilix
Bronze IV
Level 77
God Stats
0W - 3L
1,297 SR
Queue Stats
15W - 20L
1,456 MMR
Solo
Apollo
Apollo
Platinum IV
SneeryCone6385
Apollo
Platinum IV
Level 160
God Stats
8W - 9L
1,548 SR
Queue Stats
616W - 694L
1,597 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
19
13 / 0 / 10
12,819
855
24,612
12,364
6,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
IFooJan
Kuzenbo
16
4 / 1 / 16
12,018
801
8,336
20,145
34,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
15
7 / 2 / 11
11,184
746
12,088
15,629
7,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BacchusBastetFenrirCabrakanPersephone

VS

Bans
ThothCu ChulainnSolAthenaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 5 / 1
9,737
649
15,135
11,958
4,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
11
0 / 12 / 3
8,354
557
7,232
19,466
7,671
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 7 / 2
9,123
608
7,640
18,874
7,811
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
9
24
Kills
3
3
Deaths
24
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
13
0
10
18
L
Zeus
 
Zeus
2
5
1
0.5
W
Kuzenbo
IFooJan
Kuzenbo
4
1
16
12
L
Awilix
0
12
3
0.13
L
1
7
2
0.29
W
Da Ji
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,036
Damage
30,007
48,138
Taken
50,298
48,252
Mitigated
20,355
13,587
Healing
4,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
24,612
3,291
72
4,757
12,364
6,327
905
4,814
7,550
83,769
0
L
Zeus
 
Zeus
15,135
1,004
0
1,383
11,958
4,873
0
7,741
4,217
36,702
0
W
Kuzenbo
IFooJan
Kuzenbo
8,336
2,994
0
5,284
20,145
34,351
215
5,841
14,304
18,973
0
L
Awilix
7,232
3,835
0
1,899
19,466
7,671
0
13,757
5,709
0
15,597
L
7,640
3,616
0
1,278
18,874
7,811
0
11,667
7,207
0
29,674
W
Da Ji
12,088
2,647
0
3,474
15,629
7,574
1,288
4,926
10,703
0
28,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,021
Gold Earned
27,214
186
Minions Killed
116
9
Camps Cleared
3
846,021
Distance Traveled
708,242
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,819
855
142
9
7
290,886
4
L
Zeus
9,737
649
60
4
0
219,423
3
W
Kuzenbo
12,018
801
17
1
1
278,422
2
L
Awilix
8,354
557
13
1
1
242,502
0
L
Apollo
9,123
608
43
3
2
246,317
1
W
Da Ji
11,184
746
27
2
1
276,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role