Player Matchup

Lancelot
Lancelot
Maittwo
Lancelot
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 22L
1,762 Elo+
Party 1
Bacchus
Bacchus
Murdurs
Bacchus
Level 126
God Stats
0W - 1L
1,415 SR
Queue Stats
28W - 13L
1,614 Elo+
Party 1
Anubis
Anubis
i jus cant win
Anubis
Level 130
God Stats
0W - 2L
1,380 SR
Queue Stats
41W - 16L
1,678 Elo+
Party 1
Team Averages
Level 92
1,432 SR
1,685 Elo+

VS

Team Averages
Level 44
1,530 SR
1,491 Elo+
Ah Puch
Ah Puch
Joriseater
Ah Puch
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,574 Elo+
Party 2
Hercules
Hercules
Terrorrob
Hercules
Level 48
God Stats
4W - 4L
1,460 SR
Queue Stats
13W - 17L
1,457 Elo+
Party 2
Jing Wei
Jing Wei
TheDooDooDaddy
Jing Wei
Level 24
God Stats
1W - 0L
1,630 SR
Queue Stats
4W - 3L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Maittwo
Lancelot
10
0 / 5 / 2
6,025
603
4,125
8,152
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Murdurs
Bacchus
9
1 / 6 / 1
6,109
611
7,755
10,156
7,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 3 / 1
6,865
687
7,073
7,682
4,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Joriseater
Ah Puch
13
5 / 0 / 8
7,896
790
9,419
6,122
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Terrorrob
Hercules
13
7 / 0 / 7
8,030
803
6,484
10,583
6,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
11
2 / 3 / 8
7,082
708
6,634
9,603
3,480
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
14
14
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Joriseater
Ah Puch
5
0
8
9
L
Lancelot
Maittwo
Lancelot
0
5
2
0.2
L
Bacchus
Murdurs
Bacchus
1
6
1
0.25
W
Hercules
Terrorrob
Hercules
7
0
7
10.5
W
Jing Wei
2
3
8
2
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,953
Damage
22,537
25,990
Taken
26,308
15,229
Mitigated
12,471
2,848
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Joriseater
Ah Puch
9,419
666
0
2,601
6,122
2,493
381
3,651
2,315
23,742
0
L
Lancelot
Maittwo
Lancelot
4,125
593
0
234
8,152
3,839
0
3,611
4,541
0
6,308
L
Bacchus
Murdurs
Bacchus
7,755
828
0
775
10,156
7,101
0
2,938
7,218
15,652
0
W
Hercules
Terrorrob
Hercules
6,484
2,184
0
1,918
10,583
6,498
0
5,292
5,004
0
20,024
W
Jing Wei
6,634
5,100
0
2,761
9,603
3,480
192
5,731
3,523
0
28,651
L
7,073
77
0
1,839
7,682
4,289
0
3,189
4,493
27,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,999
Gold Earned
23,008
110
Minions Killed
116
3
Camps Cleared
6
514,027
Distance Traveled
571,228
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,896
790
39
4
2
189,324
2
L
Lancelot
6,025
603
11
1
0
196,218
1
L
Bacchus
6,109
611
28
3
2
165,698
1
W
Hercules
8,030
803
28
3
3
208,023
3
W
Jing Wei
7,082
708
49
5
1
173,881
0
L
Anubis
6,865
687
71
7
1
152,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role