Player Matchup

Anhur
Anhur
Reckyr
Anhur
Level 46
God Stats
1W - 0L
1,108 SR
Queue Stats
52W - 58L
1,440 Elo+
Party 3
Ah Puch
Ah Puch
Rodrigofarias5
Ah Puch
Level 142
God Stats
1W - 0L
1,362 SR
Queue Stats
3W - 0L
1,799 Elo+
Solo
Bellona
Bellona
Soto006
Bellona
Level 160
God Stats
1W - 0L
1,307 SR
Queue Stats
14W - 16L
1,517 Elo+
Party 1
Lancelot
Lancelot
duduhqp
Lancelot
Level 158
God Stats
1W - 0L
1,747 SR
Queue Stats
13W - 13L
1,538 Elo+
Party 1
Merlin
Merlin
yOReiDosLixos
Merlin
Level 151
God Stats
2W - 3L
1,412 SR
Queue Stats
40W - 41L
1,455 Elo+
Party 3
Team Averages
Level 131
1,387 SR
1,550 Elo+

VS

Team Averages
Level 42
1,445 SR
1,471 Elo+
Ra
Ra
Fives1408
Ra
Level 63
God Stats
0W - 1L
1,705 SR
Queue Stats
2W - 5L
1,354 Elo+
Party 2
Neith
Neith
RONTO123
Neith
Level 7
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Str4t
Gilgamesh
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
kjadecmen
Danzaburou
Level 4
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
uwuPROGALOuwu
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Reckyr
Anhur
16
5 / 0 / 11
9,602
800
9,962
9,672
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 0 / 9
9,260
772
13,317
8,559
3,844
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Soto006
Bellona
17
9 / 0 / 8
9,999
833
12,473
14,850
14,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
duduhqp
Lancelot
17
10 / 1 / 14
10,332
861
16,456
9,347
5,466
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
5 / 0 / 9
9,906
826
17,737
5,967
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 0
7,997
666
5,132
10,815
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
RONTO123
Neith
14
0 / 6 / 0
7,436
620
5,022
14,979
6,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Str4t
Gilgamesh
14
0 / 5 / 0
7,319
610
9,254
19,647
17,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
kjadecmen
Danzaburou
12
0 / 7 / 0
7,072
589
2,821
16,035
6,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
13
0 / 5 / 1
7,651
638
4,998
16,763
16,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
2
31
Kills
1
1
Deaths
31
51
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
L
Neith
RONTO123
Neith
0
6
0
0
W
Anhur
Reckyr
Anhur
5
0
11
10.5
W
2
0
9
6.5
W
Bellona
Soto006
Bellona
9
0
8
13
L
Gilgamesh
Str4t
Gilgamesh
0
5
0
0
W
Lancelot
duduhqp
Lancelot
10
1
14
17
L
Danzaburou
kjadecmen
Danzaburou
0
7
0
0
L
Cthulhu
0
5
1
0.1
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,945
Damage
27,227
48,395
Taken
78,239
32,487
Mitigated
50,228
7,464
Healing
4,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,132
186
523
246
10,815
4,369
0
4,769
5,787
27,961
0
L
Neith
RONTO123
Neith
5,022
2,054
0
758
14,979
6,240
0
9,582
5,027
0
22,193
W
Anhur
Reckyr
Anhur
9,962
5,043
0
550
9,672
5,513
1,727
2,224
7,378
0
33,298
W
13,317
624
0
3,021
8,559
3,844
1,062
2,973
5,448
34,981
0
W
Bellona
Soto006
Bellona
12,473
3,598
0
1,201
14,850
14,668
773
2,301
12,343
0
32,346
L
Gilgamesh
Str4t
Gilgamesh
9,254
1,026
0
997
19,647
17,144
0
5,986
13,323
0
21,310
W
Lancelot
duduhqp
Lancelot
16,456
3,735
388
586
9,347
5,466
1,214
1,690
7,512
0
40,821
L
Danzaburou
kjadecmen
Danzaburou
2,821
949
0
1,503
16,035
6,120
0
3,336
12,479
0
13,657
L
Cthulhu
4,998
336
248
307
16,763
16,355
0
6,463
10,028
14,688
0
W
17,737
529
560
1,158
5,967
2,996
2,661
942
4,932
52,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,099
Gold Earned
37,475
278
Minions Killed
156
0
Camps Cleared
0
1,316,013
Distance Traveled
1,069,006
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,997
666
56
5
0
220,886
1
L
Neith
7,436
620
38
3
0
206,763
1
W
Anhur
9,602
800
50
4
0
239,883
1
W
Ah Puch
9,260
772
60
5
0
227,951
0
W
Bellona
9,999
833
41
3
0
287,616
0
L
Gilgamesh
7,319
610
26
2
0
254,134
2
W
Lancelot
10,332
861
41
3
0
302,924
2
L
Danzaburou
7,072
589
17
1
0
201,984
3
L
Cthulhu
7,651
638
19
2
0
185,239
0
W
Merlin
9,906
826
86
7
0
257,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role