Player Matchup

Sobek
Sobek
CrownedMafon
Sobek
Level 63
God Stats
15W - 12L
1,767 SR
Queue Stats
255W - 288L
1,491 Elo+
Party 1
Lancelot
Lancelot
Neratsu
Lancelot
Level 113
God Stats
6W - 6L
1,748 SR
Queue Stats
969W - 992L
1,531 Elo+
Solo
Vulcan
Vulcan
Pixel8bit
Vulcan
Level 68
God Stats
2W - 8L
1,287 SR
Queue Stats
243W - 276L
1,474 Elo+
Party 1
Team Averages
Level 81
1,601 SR
1,499 Elo+

VS

Team Averages
Level 106
1,437 SR
1,507 Elo+
Discordia
Discordia
GodEvil0628
Discordia
Level 97
God Stats
1W - 0L
1,321 SR
Queue Stats
12W - 18L
1,395 Elo+
Solo
Hachiman
Hachiman
TheToiletTerror
Hachiman
Level 99
God Stats
17W - 12L
1,500 SR
Queue Stats
127W - 111L
1,557 Elo+
Party 2
Lancelot
Lancelot
draindo
Lancelot
Level 121
God Stats
12W - 8L
1,490 SR
Queue Stats
106W - 100L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 6
11,586
610
7,431
31,703
39,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
Neratsu
Lancelot
18
9 / 4 / 2
13,266
698
17,301
24,771
19,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vulcan
Pixel8bit
Vulcan
17
2 / 4 / 5
11,767
619
15,283
11,620
4,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GodEvil0628
Discordia
17
2 / 5 / 9
12,269
646
15,809
13,130
5,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
18
9 / 3 / 4
13,836
728
28,624
12,662
5,961
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
draindo
Lancelot
17
3 / 3 / 10
12,849
676
17,583
21,173
10,413
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
11
Kills
14
14
Deaths
11
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
6
6
0.5
W
Discordia
GodEvil0628
Discordia
2
5
9
1.3
L
Lancelot
Neratsu
Lancelot
9
4
2
2.5
L
Vulcan
Pixel8bit
Vulcan
2
4
5
1.13
W
Hachiman
9
3
4
3.67
W
Lancelot
draindo
Lancelot
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,015
Damage
62,016
68,094
Taken
46,965
64,054
Mitigated
22,208
15,052
Healing
8,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,431
549
600
8,790
31,703
39,818
308
6,706
24,237
21,427
0
W
Discordia
GodEvil0628
Discordia
15,809
942
364
1,582
13,130
5,834
491
6,641
6,212
40,789
0
L
Lancelot
Neratsu
Lancelot
17,301
1,841
0
4,675
24,771
19,692
0
4,981
19,234
0
61,877
L
Vulcan
Pixel8bit
Vulcan
15,283
3,032
0
987
11,620
4,544
754
2,934
8,332
49,819
0
W
Hachiman
28,624
16,567
0
1,847
12,662
5,961
2,330
6,272
6,176
0
67,888
W
Lancelot
draindo
Lancelot
17,583
2,871
0
4,460
21,173
10,413
282
9,987
10,618
0
46,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,619
Gold Earned
38,954
181
Minions Killed
210
7
Camps Cleared
7
1,042,264
Distance Traveled
1,104,192
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,586
610
32
2
0
304,417
3
W
Discordia
12,269
646
63
3
0
301,491
1
L
Lancelot
13,266
698
68
4
5
369,656
1
L
Vulcan
11,767
619
81
4
2
368,191
0
W
Hachiman
13,836
728
86
5
2
354,123
0
W
Lancelot
12,849
676
61
3
5
448,578
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role