Player Matchup

Cthulhu
Cthulhu
B-RAT-
Cthulhu
Level 82
God Stats
21W - 19L
1,877 SR
Queue Stats
24W - 19L
1,714 Elo+
Party 1
Skadi
Skadi
HorrificHymn
Skadi
Level 88
God Stats
4W - 0L
1,500 SR
Queue Stats
196W - 188L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
Natezewiz666
Zhong Kui
Level 100
God Stats
44W - 32L
1,667 SR
Queue Stats
135W - 115L
1,571 Elo+
Party 1
He Bo
He Bo
Ranga-_RT
He Bo
Level 128
God Stats
1W - 1L
1,266 SR
Queue Stats
135W - 138L
1,504 Elo+
Solo
Arachne
Arachne
frozenglaciem
Arachne
Level 115
God Stats
5W - 3L
1,664 SR
Queue Stats
61W - 47L
1,590 Elo+
Party 1
Team Averages
Level 103
1,595 SR
1,591 Elo+

VS

Team Averages
Level 122
1,550 SR
1,522 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dee Eskridge
Sun Wukong
Level 123
God Stats
1W - 3L
1,546 SR
Queue Stats
174W - 158L
1,557 Elo+
Party 2
Cerberus
Cerberus
Masen Cruz
Cerberus
Level 87
God Stats
7W - 14L
1,487 SR
Queue Stats
184W - 199L
1,512 Elo+
Party 2
Heimdallr
Heimdallr
Sanchez_YurDaddy
Heimdallr
Level 128
God Stats
17W - 10L
1,671 SR
Queue Stats
162W - 153L
1,442 Elo+
Solo
Arachne
Arachne
drum2liv
Arachne
Level 145
God Stats
4W - 7L
1,545 SR
Queue Stats
236W - 225L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B-RAT-
Cthulhu
13
3 / 2 / 3
8,522
568
7,780
13,486
12,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
2 / 1 / 4
7,677
512
6,086
6,668
2,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
Natezewiz666
Zhong Kui
14
1 / 2 / 1
8,838
589
7,694
9,268
7,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Ranga-_RT
He Bo
14
2 / 2 / 4
8,083
539
5,648
7,668
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
15
2 / 1 / 4
8,676
578
4,727
14,203
5,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 4 / 6
7,343
490
9,341
8,129
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Dee Eskridge
Sun Wukong
15
1 / 1 / 2
8,401
560
3,306
10,115
6,638
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
Masen Cruz
Cerberus
10
1 / 2 / 1
6,428
429
2,993
12,017
8,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
4
0 / 0 / 1
4,808
321
1,430
2,578
680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
drum2liv
Arachne
12
4 / 3 / 1
7,448
497
8,267
13,732
5,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
10
Kills
8
8
Deaths
10
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
4
6
1.25
W
Cthulhu
B-RAT-
Cthulhu
3
2
3
2.25
L
Sun Wukong
Dee Eskridge
Sun Wukong
1
1
2
2
W
2
1
4
4
L
Cerberus
Masen Cruz
Cerberus
1
2
1
0.75
W
Zhong Kui
Natezewiz666
Zhong Kui
1
2
1
0.75
W
He Bo
Ranga-_RT
He Bo
2
2
4
2
L
Heimdallr
0
0
1
0.5
L
Arachne
drum2liv
Arachne
4
3
1
1.5
W
Arachne
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,935
Damage
25,337
51,293
Taken
46,571
30,887
Mitigated
24,219
14,756
Healing
13,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,341
2,227
60
1,697
8,129
3,254
210
3,900
4,229
50,545
0
W
Cthulhu
B-RAT-
Cthulhu
7,780
811
379
5,221
13,486
12,178
509
5,833
7,653
44,876
0
L
Sun Wukong
Dee Eskridge
Sun Wukong
3,306
524
0
3,655
10,115
6,638
0
5,448
4,667
0
75,122
W
6,086
2,532
0
405
6,668
2,615
1,975
1,200
5,468
0
57,075
L
Cerberus
Masen Cruz
Cerberus
2,993
91
84
3,022
12,017
8,017
0
5,525
6,492
25,058
0
W
Zhong Kui
Natezewiz666
Zhong Kui
7,694
1,233
140
4,367
9,268
7,339
402
886
8,382
73,411
0
W
He Bo
Ranga-_RT
He Bo
5,648
524
0
500
7,668
2,931
0
2,902
4,766
72,395
0
L
Heimdallr
1,430
988
0
1,733
2,578
680
0
579
1,999
0
10,271
L
Arachne
drum2liv
Arachne
8,267
4,977
0
3,580
13,732
5,630
0
5,670
8,062
0
50,166
W
Arachne
4,727
2,570
0
3,744
14,203
5,824
0
1,513
12,690
0
80,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,796
Gold Earned
34,428
568
Minions Killed
397
0
Camps Cleared
0
1,433,563
Distance Traveled
1,269,378
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,343
490
102
7
0
234,809
6
W
Cthulhu
8,522
568
80
5
0
287,555
4
L
Sun Wukong
8,401
560
148
10
0
304,978
6
W
Skadi
7,677
512
78
5
0
265,324
6
L
Cerberus
6,428
429
46
3
0
282,034
1
W
Zhong Kui
8,838
589
148
10
0
277,252
5
W
He Bo
8,083
539
144
10
0
269,601
4
L
Heimdallr
4,808
321
18
1
0
168,021
1
L
Arachne
7,448
497
83
6
0
279,536
0
W
Arachne
8,676
578
118
8
0
333,831
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role