Player Matchup

Bellona
Bellona
Dtuk
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,113 Elo+
Solo
Ah Puch
Ah Puch
GuardianG4
Ah Puch
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 30L
1,505 Elo+
Party 4
Neith
Neith
LiveTotoKropta
Neith
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
111W - 76L
1,288 Elo+
Party 2
Ganesha
Ganesha
Mirrinbelde
Ganesha
Level 144
God Stats
7W - 2L
1,758 SR
Queue Stats
184W - 167L
1,566 Elo+
Party 4
Sylvanus
Sylvanus
shanngolum
Sylvanus
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 57L
1,341 Elo+
Party 2
Team Averages
Level 54
1,552 SR
1,363 Elo+

VS

Team Averages
Level 55
1,558 SR
1,486 Elo+
Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
AtheistGod04
Guan Yu
Level 43
God Stats
0W - 1L
1,804 SR
Queue Stats
99W - 86L
1,523 Elo+
Party 1
Sobek
Sobek
Babatuñde
Sobek
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,523 Elo+
Party 1
Charybdis
Charybdis
Galucinagen
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 37L
1,486 Elo+
Party 3
Danzaburou
Danzaburou
weezyyr83
Danzaburou
Level 23
God Stats
1W - 2L
1,487 SR
Queue Stats
25W - 30L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dtuk
Bellona
20
8 / 4 / 15
12,459
779
21,226
21,398
23,818
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
GuardianG4
Ah Puch
17
7 / 5 / 15
11,668
729
22,287
15,090
7,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
15 / 1 / 15
14,517
907
35,730
17,332
10,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
Mirrinbelde
Ganesha
18
0 / 5 / 26
11,994
750
11,095
25,156
27,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
shanngolum
Sylvanus
19
3 / 2 / 21
11,701
731
19,503
31,361
25,610
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
7 / 6 / 9
11,790
737
20,979
29,280
36,130
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
AtheistGod04
Guan Yu
16
2 / 9 / 9
10,310
644
13,578
29,325
40,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sobek
17
1 / 7 / 13
10,621
664
15,100
33,334
45,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
Galucinagen
Charybdis
18
3 / 7 / 11
10,704
669
22,197
20,020
10,415
Short Bow

Short Bow

+15%
Attack Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
weezyyr83
Danzaburou
18
4 / 4 / 8
10,807
675
12,942
14,751
7,033
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
67
33
Kills
17
17
Deaths
33
92
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
7
6
9
1.92
L
Guan Yu
AtheistGod04
Guan Yu
2
9
9
0.72
L
Sobek
1
7
13
1.07
W
Bellona
Dtuk
Bellona
8
4
15
3.88
L
Charybdis
Galucinagen
Charybdis
3
7
11
1.21
W
Ah Puch
GuardianG4
Ah Puch
7
5
15
2.9
W
15
1
15
22.5
W
Ganesha
Mirrinbelde
Ganesha
0
5
26
2.6
W
Sylvanus
shanngolum
Sylvanus
3
2
21
6.75
L
Danzaburou
weezyyr83
Danzaburou
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,841
Damage
84,796
110,337
Taken
126,710
94,651
Mitigated
139,333
55,207
Healing
40,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
20,979
1,140
748
10,337
29,280
36,130
122
9,407
19,420
32,607
0
L
Guan Yu
AtheistGod04
Guan Yu
13,578
913
6,307
7,784
29,325
40,663
0
13,412
15,517
0
23,276
L
Sobek
15,100
1,555
494
6,818
33,334
45,092
54
13,013
19,874
21,905
0
W
Bellona
Dtuk
Bellona
21,226
4,612
1,230
5,018
21,398
23,818
1,251
5,457
15,712
6,076
26,857
L
Charybdis
Galucinagen
Charybdis
22,197
10,035
227
2,900
20,020
10,415
1,165
7,923
11,874
0
47,206
W
Ah Puch
GuardianG4
Ah Puch
22,287
840
417
2,838
15,090
7,483
686
7,645
7,110
29,245
0
W
35,730
18,343
2,324
8,705
17,332
10,153
5,695
8,152
9,000
0
76,534
W
Ganesha
Mirrinbelde
Ganesha
11,095
1,235
1,892
3,747
25,156
27,587
260
5,969
17,134
22,265
0
W
Sylvanus
shanngolum
Sylvanus
19,503
5,875
12,958
16,078
31,361
25,610
985
7,639
23,531
28,383
3,789
L
Danzaburou
weezyyr83
Danzaburou
12,942
6,602
2,216
2,736
14,751
7,033
785
7,884
6,658
0
28,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,339
Gold Earned
54,232
165
Minions Killed
190
0
Camps Cleared
0
1,423,676
Distance Traveled
1,254,423
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,790
737
38
2
0
254,796
0
L
Guan Yu
10,310
644
19
1
0
306,588
0
L
Sobek
10,621
664
14
1
0
282,161
3
W
Bellona
12,459
779
20
1
0
298,280
0
L
Charybdis
10,704
669
62
4
0
229,245
0
W
Ah Puch
11,668
729
24
2
0
294,408
0
W
Neith
14,517
907
96
6
0
303,403
0
W
Ganesha
11,994
750
1
0
0
251,883
3
W
Sylvanus
11,701
731
24
2
0
275,702
0
L
Danzaburou
10,807
675
57
4
0
181,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role