Player Matchup

Lancelot
Lancelot
BryanGamerYT
Lancelot
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 66L
1,389 Elo+
Party 1
Anubis
Anubis
HIRO Impo
Anubis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 144L
1,366 Elo+
Party 1
Ravana
Ravana
PB n JUSTICE
Ravana
Level 49
God Stats
2W - 2L
1,582 SR
Queue Stats
114W - 167L
1,397 Elo+
Solo
Team Averages
Level 60
1,527 SR
1,384 Elo+

VS

Team Averages
Level 81
1,492 SR
1,381 Elo+
Ymir
Ymir
Dheudiseen
Ymir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,380 Elo+
Solo
Baron Samedi
Baron Samedi
ISSAxSlumped
Baron Samedi
Level 87
God Stats
4W - 10L
1,475 SR
Queue Stats
95W - 153L
1,326 Elo+
Solo
Medusa
Medusa
jack-bombe
Medusa
Level 69
God Stats
6W - 8L
1,502 SR
Queue Stats
86W - 102L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BryanGamerYT
Lancelot
10
1 / 9 / 2
7,887
607
7,372
14,343
6,791
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
HIRO Impo
Anubis
14
4 / 7 / 2
9,849
758
13,184
15,311
9,432
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
14
2 / 2 / 3
9,224
710
4,341
12,721
9,264
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 10
11,178
860
10,189
11,804
12,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
ISSAxSlumped
Baron Samedi
15
6 / 3 / 11
10,515
809
12,011
9,178
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
jack-bombe
Medusa
15
6 / 3 / 8
10,284
791
13,112
10,909
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
18
18
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BryanGamerYT
Lancelot
1
9
2
0.22
W
6
1
10
11
L
Anubis
HIRO Impo
Anubis
4
7
2
0.71
W
Baron Samedi
ISSAxSlumped
Baron Samedi
6
3
11
3.83
L
Ravana
2
2
3
1.75
W
Medusa
jack-bombe
Medusa
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,897
Damage
35,312
42,375
Taken
31,891
25,487
Mitigated
22,325
6,746
Healing
10,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BryanGamerYT
Lancelot
7,372
1,886
0
160
14,343
6,791
0
9,575
4,768
0
17,902
W
10,189
1,166
0
3,492
11,804
12,002
251
5,219
6,585
21,192
0
L
Anubis
HIRO Impo
Anubis
13,184
470
345
4,620
15,311
9,432
0
8,080
7,231
42,775
0
W
Baron Samedi
ISSAxSlumped
Baron Samedi
12,011
497
2,505
2,547
9,178
5,039
925
3,754
5,424
30,415
0
L
Ravana
4,341
1,384
0
1,621
12,721
9,264
0
4,974
7,747
0
27,327
W
Medusa
jack-bombe
Medusa
13,112
8,215
0
1,921
10,909
5,284
1,721
4,415
6,494
0
60,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,960
Gold Earned
31,977
131
Minions Killed
151
5
Camps Cleared
6
642,441
Distance Traveled
658,067
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,887
607
13
1
3
222,660
0
W
Ymir
11,178
860
29
2
0
209,128
2
L
Anubis
9,849
758
70
5
2
169,074
1
W
Baron Samedi
10,515
809
47
4
1
221,126
0
L
Ravana
9,224
710
48
4
0
250,707
0
W
Medusa
10,284
791
75
6
5
227,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role