Player Matchup

Chaac
Chaac
NarwhalTurtle
Chaac
Level 33
God Stats
1W - 2L
1,215 SR
Queue Stats
6W - 5L
1,333 Elo+
Solo
Baron Samedi
Baron Samedi
Sebita3467
Baron Samedi
Level 107
God Stats
10W - 9L
1,343 SR
Queue Stats
53W - 45L
1,533 Elo+
Party 2
Ullr
Ullr
ToXiK21
Ullr
Level 68
God Stats
17W - 4L
1,852 SR
Queue Stats
112W - 74L
1,712 Elo+
Party 2
Team Averages
Level 69
1,470 SR
1,526 Elo+

VS

Team Averages
Level 120
1,634 SR
1,529 Elo+
Lancelot
Lancelot
DaRuiner
Lancelot
Level 121
God Stats
10W - 9L
1,556 SR
Queue Stats
488W - 623L
1,427 Elo+
Solo
Scylla
Scylla
WoNdErWeNiS555
Scylla
Level 90
God Stats
4W - 3L
1,846 SR
Queue Stats
335W - 299L
1,640 Elo+
Party 1
Anhur
Anhur
sniper6757
Anhur
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
173W - 164L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
10,741
671
14,946
18,751
13,347
Baron Samedi
Sebita3467
Baron Samedi
15
0 / 6 / 9
10,118
632
6,605
15,875
7,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
ToXiK21
Ullr
18
9 / 1 / 2
12,300
769
27,519
20,572
8,138
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DaRuiner
Lancelot
14
1 / 3 / 5
9,493
593
13,712
17,971
7,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
3 / 3 / 6
10,307
644
16,616
16,694
6,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
15
5 / 5 / 2
10,664
667
13,436
19,182
7,362
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
11
Kills
9
9
Deaths
11
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
DaRuiner
Lancelot
1
3
5
1.17
W
2
2
7
2.75
W
Baron Samedi
Sebita3467
Baron Samedi
0
6
9
0.75
W
Ullr
ToXiK21
Ullr
9
1
2
10
L
3
3
6
2
L
Anhur
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,070
Damage
43,764
55,198
Taken
53,847
28,504
Mitigated
20,742
13,576
Healing
4,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
DaRuiner
Lancelot
13,712
1,939
0
1,469
17,971
7,330
0
2,890
15,081
0
36,240
W
14,946
2,700
0
3,538
18,751
13,347
780
5,152
13,324
0
36,337
W
Baron Samedi
Sebita3467
Baron Samedi
6,605
99
1,037
4,338
15,875
7,019
0
6,950
8,561
31,778
0
W
Ullr
ToXiK21
Ullr
27,519
13,732
0
4,663
20,572
8,138
2,426
4,747
15,497
0
71,847
L
16,616
723
0
553
16,694
6,050
0
931
15,763
35,563
0
L
Anhur
13,436
7,081
0
2,485
19,182
7,362
0
2,954
16,228
0
41,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,159
Gold Earned
30,464
178
Minions Killed
175
7
Camps Cleared
8
839,598
Distance Traveled
816,479
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,493
593
58
4
4
276,862
0
W
Chaac
10,741
671
44
3
0
297,495
0
W
Baron Samedi
10,118
632
32
2
4
269,256
5
W
Ullr
12,300
769
102
6
3
272,847
4
L
Scylla
10,307
644
68
4
3
281,996
2
L
Anhur
10,664
667
49
3
1
257,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role