Player Matchup

Lancelot
Lancelot
GotGasYo
Lancelot
Level 128
God Stats
4W - 3L
1,286 SR
Queue Stats
216W - 284L
1,419 Elo+
Party 2
Nu Wa
Nu Wa
fr3shpineapples
Nu Wa
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 132L
1,342 Elo+
Party 2
Artemis
Artemis
one234five6789
Artemis
Level 126
God Stats
1W - 0L
1,270 SR
Queue Stats
76W - 109L
1,359 Elo+
Party 2
Team Averages
Level 112
1,352 SR
1,374 Elo+

VS

Team Averages
Level 39
1,402 SR
861 Elo+
Hercules
Hercules
GunnerPH
Hercules
Level 26
God Stats
0W - 4L
1,353 SR
Queue Stats
0W - 4L
795 Elo+
Party 1
Nu Wa
Nu Wa
Lil Behnks 88
Nu Wa
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
762 Elo+
Party 1
Lancelot
Lancelot
sexysoy52
Lancelot
Level 31
God Stats
0W - 5L
1,353 SR
Queue Stats
0W - 8L
1,025 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GotGasYo
Lancelot
17
11 / 2 / 8
13,030
814
20,365
13,811
6,896
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 7 / 7
11,066
692
14,034
11,965
4,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 3 / 7
11,972
748
15,237
13,158
6,396
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GunnerPH
Hercules
16
7 / 4 / 4
11,911
744
16,008
26,173
36,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 10 / 5
10,458
654
8,771
15,775
4,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
sexysoy52
Lancelot
14
2 / 8 / 4
10,304
644
5,298
16,668
6,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
22
Kills
11
12
Deaths
22
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Lancelot
GotGasYo
Lancelot
11
2
8
7.5
L
Hercules
GunnerPH
Hercules
7
4
4
2.25
L
2
10
5
0.45
W
3
7
7
0.93
W
8
3
7
3.83
L
Lancelot
sexysoy52
Lancelot
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,636
Damage
30,077
38,934
Taken
58,616
18,128
Mitigated
47,284
4,790
Healing
6,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
GotGasYo
Lancelot
20,365
3,501
0
1,440
13,811
6,896
1,400
3,634
10,177
0
55,157
L
Hercules
GunnerPH
Hercules
16,008
5,800
0
6,022
26,173
36,138
0
6,748
18,985
0
38,202
L
8,771
2,354
0
0
15,775
4,776
0
2,909
12,686
40,992
0
W
14,034
6,578
572
752
11,965
4,836
515
2,514
9,451
41,785
0
W
15,237
8,410
0
2,026
13,158
6,396
1,437
3,070
10,088
0
40,549
L
Lancelot
sexysoy52
Lancelot
5,298
965
0
519
16,668
6,370
0
3,544
12,826
0
17,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,068
Gold Earned
32,673
179
Minions Killed
110
11
Camps Cleared
1
779,078
Distance Traveled
718,332
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,030
814
73
5
5
331,752
2
L
Hercules
11,911
744
34
2
0
265,575
2
L
Nu Wa
10,458
654
56
4
0
200,668
2
W
Nu Wa
11,066
692
53
3
4
216,559
1
W
Artemis
11,972
748
53
3
2
230,767
0
L
Lancelot
10,304
644
20
1
1
252,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role