Player Matchup

Janus
Janus
Cookie54
Janus
Level 73
God Stats
2W - 4L
1,362 SR
Queue Stats
233W - 212L
1,586 Elo+
Solo
Sylvanus
Sylvanus
MDov
Sylvanus
Level 128
God Stats
57W - 40L
1,695 SR
Queue Stats
187W - 161L
1,591 Elo+
Party 2
Mercury
Mercury
Mohiman99
Mercury
Level 122
God Stats
26W - 21L
1,532 SR
Queue Stats
320W - 295L
1,583 Elo+
Solo
Lancelot
Lancelot
Zarbon21
Lancelot
Level 62
God Stats
2W - 0L
1,715 SR
Queue Stats
187W - 184L
1,558 Elo+
Party 2
Horus
Horus
xXVaLaRXx
Horus
Level 78
God Stats
80W - 58L
1,688 SR
Queue Stats
407W - 342L
1,640 Elo+
Party 2
Team Averages
Level 93
1,599 SR
1,592 Elo+

VS

Team Averages
Level 113
1,529 SR
1,587 Elo+
Lancelot
Lancelot
BlueRazzyOwl
Lancelot
Level 114
God Stats
6W - 9L
1,399 SR
Queue Stats
109W - 111L
1,566 Elo+
Solo
Neith
Neith
HirashiDesu
Neith
Level 127
God Stats
24W - 23L
1,574 SR
Queue Stats
325W - 330L
1,592 Elo+
Party 1
Xing Tian
Xing Tian
JORPok925
Xing Tian
Level 107
God Stats
1W - 1L
1,708 SR
Queue Stats
10W - 10L
1,721 Elo+
Solo
Ra
Ra
TTCPoIsOn
Ra
Level 60
God Stats
0W - 2L
1,464 SR
Queue Stats
13W - 19L
1,513 Elo+
Solo
Vamana
Vamana
xMGxPaco
Vamana
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
319W - 331L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cookie54
Janus
16
3 / 3 / 6
11,272
512
16,998
11,866
6,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
MDov
Sylvanus
19
4 / 3 / 8
12,423
565
12,621
18,973
15,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Mohiman99
Mercury
20
13 / 4 / 8
13,377
608
22,609
21,904
11,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
Zarbon21
Lancelot
17
2 / 4 / 9
11,314
514
13,228
19,751
16,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
xXVaLaRXx
Horus
17
6 / 2 / 12
10,919
496
16,223
24,229
23,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BlueRazzyOwl
Lancelot
16
5 / 7 / 6
10,413
473
15,244
25,508
13,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 5
8,640
393
6,983
11,938
5,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Xing Tian
JORPok925
Xing Tian
16
6 / 3 / 3
10,739
488
11,475
23,540
28,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 9 / 5
8,880
404
9,765
19,527
8,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
xMGxPaco
Vamana
18
5 / 4 / 2
12,025
547
21,184
26,068
24,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
37
28
Kills
16
16
Deaths
28
43
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BlueRazzyOwl
Lancelot
5
7
6
1.14
W
Janus
Cookie54
Janus
3
3
6
2
L
0
5
5
0.5
L
Xing Tian
JORPok925
Xing Tian
6
3
3
2.5
W
Sylvanus
MDov
Sylvanus
4
3
8
2.67
W
Mercury
Mohiman99
Mercury
13
4
8
4.25
L
0
9
5
0.28
W
Lancelot
Zarbon21
Lancelot
2
4
9
1.63
L
Vamana
xMGxPaco
Vamana
5
4
2
1.5
W
Horus
xXVaLaRXx
Horus
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,679
Damage
64,651
96,723
Taken
106,581
72,110
Mitigated
81,129
28,679
Healing
30,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BlueRazzyOwl
Lancelot
15,244
3,066
0
7,826
25,508
13,089
0
4,962
20,546
0
77,582
W
Janus
Cookie54
Janus
16,998
823
127
1,824
11,866
6,057
0
5,072
6,794
98,842
0
L
6,983
1,790
0
1,610
11,938
5,457
0
5,036
6,902
0
51,026
L
Xing Tian
JORPok925
Xing Tian
11,475
1,250
0
5,508
23,540
28,992
0
7,402
16,138
39,079
0
W
Sylvanus
MDov
Sylvanus
12,621
3,382
5,285
9,021
18,973
15,044
830
2,702
16,271
108,040
20,576
W
Mercury
Mohiman99
Mercury
22,609
11,732
0
695
21,904
11,229
0
4,096
17,808
0
122,330
L
9,765
1,145
2,306
4,448
19,527
8,819
0
5,794
13,733
71,206
0
W
Lancelot
Zarbon21
Lancelot
13,228
1,737
0
2,254
19,751
16,398
1,146
2,833
16,918
0
70,651
L
Vamana
xMGxPaco
Vamana
21,184
11,121
0
8,602
26,068
24,772
1,068
5,289
20,779
0
101,960
W
Horus
xXVaLaRXx
Horus
16,223
8,305
3,835
5,638
24,229
23,382
984
6,944
17,285
0
68,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,305
Gold Earned
50,697
670
Minions Killed
527
0
Camps Cleared
0
2,222,702
Distance Traveled
2,061,530
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,413
473
96
4
0
510,133
0
W
Janus
11,272
512
153
7
0
408,565
4
L
Neith
8,640
393
91
4
0
325,140
7
L
Xing Tian
10,739
488
37
2
0
422,292
8
W
Sylvanus
12,423
565
197
9
0
379,212
3
W
Mercury
13,377
608
140
6
0
531,226
4
L
Ra
8,880
404
112
5
0
356,293
6
W
Lancelot
11,314
514
121
6
0
433,088
5
L
Vamana
12,025
547
191
9
0
447,672
1
W
Horus
10,919
496
59
3
0
470,611
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role