Player Matchup

Chaac
Chaac
Freestylse
Chaac
Level 80
God Stats
14W - 8L
1,673 SR
Queue Stats
118W - 167L
1,376 Elo+
Party 1
Bacchus
Bacchus
Geine666
Bacchus
Level 41
God Stats
8W - 12L
1,463 SR
Queue Stats
65W - 124L
1,317 Elo+
Party 1
Merlin
Merlin
MR_PROARIES
Merlin
Level 86
God Stats
0W - 5L
1,078 SR
Queue Stats
68W - 100L
1,281 Elo+
Solo
Thanatos
Thanatos
caloomi
Thanatos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,329 Elo+
Solo
Neith
Neith
fruutje94
Neith
Level 94
God Stats
33W - 46L
1,448 SR
Queue Stats
399W - 426L
1,342 Elo+
Party 1
Team Averages
Level 82
1,432 SR
1,329 Elo+

VS

Team Averages
Level 98
1,515 SR
1,422 Elo+
Poseidon
Poseidon
 
Poseidon
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AuRaJ0k3RzZ
Morgan Le Fay
Level 49
God Stats
31W - 33L
1,341 SR
Queue Stats
36W - 39L
1,360 Elo+
Solo
Kukulkan
Kukulkan
CinnamonMite993
Kukulkan
Level 87
God Stats
143W - 150L
1,522 SR
Queue Stats
143W - 150L
1,400 Elo+
Solo
Fenrir
Fenrir
Tibbyjabba
Fenrir
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
274W - 265L
1,450 Elo+
Solo
Horus
Horus
hedeliot
Horus
Level 141
God Stats
10W - 10L
1,713 SR
Queue Stats
323W - 332L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
8
1 / 2 / 1
5,452
496
2,343
6,596
4,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Geine666
Bacchus
7
0 / 1 / 0
4,885
444
2,279
5,327
3,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
8
0 / 3 / 0
4,554
414
1,012
5,221
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
caloomi
Thanatos
8
1 / 4 / 0
4,854
441
2,221
9,022
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
fruutje94
Neith
7
0 / 2 / 2
4,744
431
2,507
6,163
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
5 / 0 / 0
7,306
664
5,418
3,008
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
AuRaJ0k3RzZ
Morgan Le Fay
10
1 / 1 / 1
6,138
558
2,527
4,336
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
10
0 / 0 / 1
5,696
518
3,870
2,127
797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Tibbyjabba
Fenrir
10
5 / 1 / 2
6,639
604
6,890
8,597
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
hedeliot
Horus
9
1 / 1 / 4
5,461
496
1,681
6,032
4,586
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
12
12
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
0
0
5
W
Morgan Le Fay
AuRaJ0k3RzZ
Morgan Le Fay
1
1
1
1.5
W
Kukulkan
0
0
1
0.5
L
Chaac
1
2
1
0.75
L
Bacchus
Geine666
Bacchus
0
1
0
0
L
Merlin
0
3
0
0
W
Fenrir
Tibbyjabba
Fenrir
5
1
2
6
L
Thanatos
caloomi
Thanatos
1
4
0
0.25
L
Neith
fruutje94
Neith
0
2
2
0.5
W
Horus
hedeliot
Horus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,362
Damage
20,386
32,329
Taken
24,100
14,606
Mitigated
11,422
11,348
Healing
7,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
5,418
370
0
867
3,008
1,029
396
678
2,330
60,197
0
W
Morgan Le Fay
AuRaJ0k3RzZ
Morgan Le Fay
2,527
130
0
1,526
4,336
1,479
921
0
4,336
28,992
0
W
Kukulkan
3,870
409
0
0
2,127
797
954
405
1,722
39,253
0
L
Chaac
2,343
346
0
1,860
6,596
4,681
0
2,720
3,508
0
23,080
L
Bacchus
Geine666
Bacchus
2,279
101
368
921
5,327
3,169
0
1,777
3,353
10,313
0
L
Merlin
1,012
112
0
1,000
5,221
1,796
0
2,514
2,707
24,282
0
W
Fenrir
Tibbyjabba
Fenrir
6,890
2,573
0
1,126
8,597
3,531
45
728
7,869
0
33,754
L
Thanatos
caloomi
Thanatos
2,221
969
0
4,774
9,022
3,021
0
1,542
7,480
0
21,031
L
Neith
fruutje94
Neith
2,507
916
0
2,425
6,163
1,939
0
2,359
3,466
0
28,092
W
Horus
hedeliot
Horus
1,681
976
1,289
2,988
6,032
4,586
128
1,480
4,552
0
13,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,489
Gold Earned
31,240
201
Minions Killed
327
0
Camps Cleared
0
952,470
Distance Traveled
1,008,839
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
7,306
664
116
11
0
228,588
2
W
Morgan Le Fay
6,138
558
53
5
0
189,554
3
W
Kukulkan
5,696
518
79
7
0
180,128
0
L
Chaac
5,452
496
50
5
0
207,266
0
L
Bacchus
4,885
444
21
2
0
209,587
2
L
Merlin
4,554
414
44
4
0
159,510
1
W
Fenrir
6,639
604
52
5
0
203,621
0
L
Thanatos
4,854
441
44
4
0
202,123
2
L
Neith
4,744
431
42
4
0
173,984
4
W
Horus
5,461
496
27
2
0
206,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role