Player Matchup

Agni
Agni
Blood eagle1372
Agni
Level 36
God Stats
1W - 2L
1,222 SR
Queue Stats
10W - 8L
1,439 Elo+
Solo
Cu Chulainn
Cu Chulainn
CasualLyrics
Cu Chulainn
Level 69
God Stats
5W - 1L
1,769 SR
Queue Stats
247W - 158L
1,603 Elo+
Party 3
Jormungandr
Jormungandr
Pxxge
Jormungandr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,818 Elo+
Party 2
Freya
Freya
Rawdog52
Freya
Level 26
God Stats
18W - 1L
1,500 SR
Queue Stats
395W - 262L
1,620 Elo+
Party 3
Nemesis
Nemesis
Vxxge
Nemesis
Level 83
God Stats
3W - 1L
1,510 SR
Queue Stats
22W - 11L
1,688 Elo+
Party 2
Team Averages
Level 46
1,500 SR
1,633 Elo+

VS

Team Averages
Level 64
1,504 SR
1,563 Elo+
Hun Batz
Hun Batz
DerNarzisst
Hun Batz
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
502W - 477L
1,787 Elo+
Party 1
Zeus
Zeus
ImNuKillerIm
Zeus
Level 86
God Stats
7W - 10L
1,541 SR
Queue Stats
619W - 659L
1,419 Elo+
Solo
Sol
Sol
Kyra Rlyeh
Sol
Level 142
God Stats
17W - 21L
1,580 SR
Queue Stats
219W - 240L
1,418 Elo+
Solo
Medusa
Medusa
TTV alexj32
Medusa
Level 33
God Stats
0W - 3L
1,091 SR
Queue Stats
36W - 50L
1,402 Elo+
Solo
Ares
Ares
xWhiTe_zPsy
Ares
Level 29
God Stats
29W - 22L
1,808 SR
Queue Stats
331W - 311L
1,787 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 3
10,502
1,050
6,067
6,747
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cu Chulainn
CasualLyrics
Cu Chulainn
16
1 / 1 / 7
10,078
1,008
13,430
11,927
11,771
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Pxxge
Jormungandr
16
0 / 1 / 5
10,021
1,002
7,775
19,752
24,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Freya
Rawdog52
Freya
16
7 / 0 / 2
11,511
1,151
18,809
7,693
3,689
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Vxxge
Nemesis
16
1 / 2 / 6
9,831
983
10,078
11,872
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

267

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DerNarzisst
Hun Batz
15
1 / 3 / 3
9,634
963
9,340
12,986
6,834
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 2 / 2
10,072
1,007
12,151
8,820
4,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 2
9,365
937
11,937
8,039
4,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
15
3 / 2 / 1
9,850
985
15,531
14,713
6,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 3
9,293
929
4,578
15,457
14,144
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
11
Kills
5
5
Deaths
11
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Cu Chulainn
CasualLyrics
Cu Chulainn
1
1
7
4.5
L
Hun Batz
DerNarzisst
Hun Batz
1
3
3
0.83
L
0
2
2
0.5
L
0
2
2
0.5
W
Jormungandr
Pxxge
Jormungandr
0
1
5
2.5
W
Freya
Rawdog52
Freya
7
0
2
8
L
Medusa
3
2
1
1.75
W
Nemesis
Vxxge
Nemesis
1
2
6
2
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,159
Damage
53,537
57,991
Taken
60,015
50,214
Mitigated
36,643
4,969
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,067
499
0
0
6,747
3,728
0
3,541
3,206
42,324
0
W
Cu Chulainn
CasualLyrics
Cu Chulainn
13,430
2,750
0
0
11,927
11,771
0
7,091
4,836
3,116
16,023
L
Hun Batz
DerNarzisst
Hun Batz
9,340
2,573
0
737
12,986
6,834
0
6,846
6,140
107
22,392
L
12,151
2,080
0
1,328
8,820
4,906
0
4,772
4,048
42,312
0
L
11,937
2,565
0
779
8,039
4,161
0
5,011
3,028
32,182
1,901
W
Jormungandr
Pxxge
Jormungandr
7,775
3,021
0
641
19,752
24,640
0
10,900
8,852
23,470
0
W
Freya
Rawdog52
Freya
18,809
5,708
0
2,252
7,693
3,689
0
3,202
4,491
30,846
0
L
Medusa
15,531
7,709
0
0
14,713
6,598
0
6,295
8,418
0
26,261
W
Nemesis
Vxxge
Nemesis
10,078
4,347
0
2,076
11,872
6,386
0
3,236
8,381
0
19,293
L
4,578
106
0
3,955
15,457
14,144
0
11,578
3,879
6,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,943
Gold Earned
48,214
189
Minions Killed
194
9
Camps Cleared
8
1,021,110
Distance Traveled
915,452
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,502
1,050
107
11
3
180,786
0
W
Cu Chulainn
10,078
1,008
17
2
1
215,451
0
L
Hun Batz
9,634
963
30
3
0
201,798
0
L
Zeus
10,072
1,007
68
7
4
168,283
1
L
Sol
9,365
937
67
7
2
183,882
1
W
Jormungandr
10,021
1,002
26
3
0
199,535
0
W
Freya
11,511
1,151
21
2
0
214,885
0
L
Medusa
9,850
985
20
2
2
192,931
0
W
Nemesis
9,831
983
18
2
5
210,453
0
L
Ares
9,293
929
9
1
0
168,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role