Player Matchup

Sol
Sol
BunofFae
Sol
Level 155
God Stats
1W - 1L
1,245 SR
Queue Stats
47W - 84L
1,335 Elo+
Solo
Hercules
Hercules
Dredo4821
Hercules
Level 48
God Stats
2W - 2L
1,296 SR
Queue Stats
40W - 45L
1,321 Elo+
Solo
Lancelot
Lancelot
SurfNterp
Lancelot
Level 119
God Stats
2W - 4L
1,142 SR
Queue Stats
76W - 90L
1,225 Elo+
Solo
Neith
Neith
carloVconde
Neith
Level 108
God Stats
10W - 9L
1,501 SR
Queue Stats
91W - 112L
1,401 Elo+
Solo
Kuzenbo
Kuzenbo
peridrugs
Kuzenbo
Level 108
God Stats
19W - 25L
1,471 SR
Queue Stats
210W - 224L
1,297 Elo+
Solo
Team Averages
Level 108
1,331 SR
1,316 Elo+

VS

Team Averages
Level 68
1,505 SR
1,368 Elo+
Xing Tian
Xing Tian
Agent-Monolith
Xing Tian
Level 87
God Stats
0W - 1L
1,717 SR
Queue Stats
60W - 68L
1,403 Elo+
Solo
Da Ji
Da Ji
FallenIIZRA
Da Ji
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 34L
1,227 Elo+
Solo
Tiamat
Tiamat
Mesaba
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,322 Elo+
Solo
Anubis
Anubis
Rellik-Killer-74
Anubis
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,383 Elo+
Solo
Jing Wei
Jing Wei
insidioussamwich
Jing Wei
Level 54
God Stats
0W - 2L
1,307 SR
Queue Stats
44W - 28L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 2
10,236
487
8,894
10,910
4,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Dredo4821
Hercules
16
1 / 1 / 3
9,396
447
8,765
19,564
13,967
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lancelot
SurfNterp
Lancelot
14
4 / 0 / 9
9,315
444
10,499
8,821
4,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
10 / 1 / 4
11,364
541
13,588
11,155
6,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
peridrugs
Kuzenbo
15
3 / 1 / 8
9,771
465
9,457
16,969
20,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Agent-Monolith
Xing Tian
13
2 / 2 / 0
9,038
430
4,986
16,614
15,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
1 / 6 / 0
7,920
377
4,433
19,655
9,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
Mesaba
Tiamat
15
0 / 5 / 2
8,611
410
10,546
13,857
14,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
1 / 1 / 0
10,795
514
12,775
14,010
7,701
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 1
8,027
382
7,403
14,994
6,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
19
Kills
4
4
Deaths
19
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Agent-Monolith
Xing Tian
2
2
0
1
W
1
1
2
2
W
Hercules
Dredo4821
Hercules
1
1
3
2.5
L
1
6
0
0.17
L
Tiamat
Mesaba
Tiamat
0
5
2
0.2
L
1
1
0
1
W
Lancelot
SurfNterp
Lancelot
4
0
9
8.5
W
10
1
4
12
L
0
5
1
0.1
W
Kuzenbo
peridrugs
Kuzenbo
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,203
Damage
40,143
67,419
Taken
79,130
49,216
Mitigated
53,104
20,868
Healing
26,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Agent-Monolith
Xing Tian
4,986
406
0
3,403
16,614
15,472
483
5,278
11,336
35,842
0
W
8,894
2,796
0
5,096
10,910
4,203
1,390
1,819
9,017
102,427
0
W
Hercules
Dredo4821
Hercules
8,765
2,075
0
4,987
19,564
13,967
0
11,760
7,746
0
55,238
L
4,433
1,089
0
6,882
19,655
9,109
0
4,428
15,227
0
42,585
L
Tiamat
Mesaba
Tiamat
10,546
1,465
0
2,562
13,857
14,468
204
2,173
11,684
51,402
0
L
12,775
1,071
0
8,340
14,010
7,701
563
868
13,142
92,754
0
W
Lancelot
SurfNterp
Lancelot
10,499
1,261
13
823
8,821
4,316
0
3,157
5,518
0
47,697
W
13,588
6,959
0
5,175
11,155
6,097
2,547
3,822
6,959
0
86,407
L
7,403
5,864
0
5,137
14,994
6,354
518
5,651
9,343
0
51,323
W
Kuzenbo
peridrugs
Kuzenbo
9,457
3,890
0
4,774
16,969
20,633
522
6,931
9,872
42,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,082
Gold Earned
44,391
519
Minions Killed
457
0
Camps Cleared
0
2,117,686
Distance Traveled
1,809,021
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,038
430
53
3
0
381,294
7
W
Sol
10,236
487
177
8
0
376,296
4
W
Hercules
9,396
447
102
5
0
413,995
1
L
Da Ji
7,920
377
63
3
0
388,024
2
L
Tiamat
8,611
410
82
4
0
343,954
0
L
Anubis
10,795
514
164
8
0
327,291
0
W
Lancelot
9,315
444
60
3
0
522,937
0
W
Neith
11,364
541
125
6
0
374,084
5
L
Jing Wei
8,027
382
95
5
0
368,458
0
W
Kuzenbo
9,771
465
55
3
0
430,374
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role