Player Matchup

Cerberus
Cerberus
Peejaar
Cerberus
Level 19
God Stats
0W - 1L
1,350 SR
Queue Stats
0W - 7L
1,151 Elo+
Party 2
Anhur
Anhur
Theepsilonprime
Anhur
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,478 Elo+
Party 2
Lancelot
Lancelot
xAlone_Wolfx
Lancelot
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,432 Elo+
Party 2
Team Averages
Level 49
1,450 SR
1,353 Elo+

VS

Team Averages
Level 113
1,387 SR
1,388 Elo+
Lancelot
Lancelot
GodDelFuego
Lancelot
Level 98
God Stats
3W - 6L
1,299 SR
Queue Stats
289W - 388L
1,391 Elo+
Solo
Tyr
Tyr
Hazybabba
Tyr
Level 125
God Stats
36W - 62L
1,418 SR
Queue Stats
783W - 1,164L
1,399 Elo+
Party 1
Scylla
Scylla
MarwiinChelios
Scylla
Level 115
God Stats
15W - 13L
1,445 SR
Queue Stats
619W - 1,041L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Peejaar
Cerberus
14
1 / 7 / 4
10,306
644
8,635
22,761
29,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 10 / 1
10,038
627
10,772
17,076
6,287
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
xAlone_Wolfx
Lancelot
15
2 / 10 / 2
10,525
658
9,534
18,622
7,661
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GodDelFuego
Lancelot
17
10 / 2 / 15
12,906
807
22,092
18,492
7,324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
9 / 1 / 16
12,542
784
15,856
19,280
22,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
8 / 2 / 16
13,200
825
12,585
6,979
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
74
5
Kills
27
27
Deaths
5
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Lancelot
GodDelFuego
Lancelot
10
2
15
8.75
W
9
1
16
17
W
8
2
16
8
L
Cerberus
Peejaar
Cerberus
1
7
4
0.43
L
2
10
1
0.25
L
Lancelot
xAlone_Wolfx
Lancelot
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,941
Damage
50,533
58,459
Taken
44,751
43,399
Mitigated
32,395
5,655
Healing
8,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
GodDelFuego
Lancelot
22,092
4,869
0
2,071
18,492
7,324
914
3,850
14,642
0
43,511
W
15,856
2,694
0
5,181
19,280
22,523
805
4,050
15,230
0
39,068
W
12,585
2,184
0
903
6,979
2,548
1,196
1,069
5,910
56,694
0
L
Cerberus
Peejaar
Cerberus
8,635
1,234
0
4,963
22,761
29,451
0
7,304
14,872
34,614
0
L
10,772
4,943
0
598
17,076
6,287
0
3,440
13,458
0
33,213
L
Lancelot
xAlone_Wolfx
Lancelot
9,534
1,796
0
94
18,622
7,661
0
2,807
15,657
192
27,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,869
Gold Earned
38,648
191
Minions Killed
172
6
Camps Cleared
8
787,664
Distance Traveled
982,008
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,906
807
45
3
4
371,857
0
W
Tyr
12,542
784
40
3
0
326,829
1
W
Scylla
13,200
825
87
5
4
283,322
0
L
Cerberus
10,306
644
92
6
3
266,953
0
L
Anhur
10,038
627
60
4
2
238,110
2
L
Lancelot
10,525
658
39
2
1
282,601
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role