Player Matchup

Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
LightskinBog
Hou Yi
Silver I
Level 88
God Stats
2W - 5L
1,508 SR
Queue Stats
58W - 52L
1,457 MMR
Party 3
Freya
Freya
Gold IV
SoulReaper11702
Freya
Gold IV
Level 155
God Stats
1W - 4L
1,240 SR
Queue Stats
179W - 190L
1,462 MMR
Solo
Ares
Ares
Silver II
VerticalQpid
Ares
Silver II
Level 104
God Stats
0W - 1L
1,962 SR
Queue Stats
72W - 59L
1,411 MMR
Party 3
Vamana
Vamana
Silver III
amnotcreative
Vamana
Silver III
Level 95
God Stats
0W - 1L
1,817 SR
Queue Stats
12W - 14L
1,436 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,605 SR
1,453 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,474 SR
1,448 MMR
Baron Samedi
Baron Samedi
Gold IV
 
Baron Samedi
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold I
CallMeRoc
Ravana
Gold I
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
360W - 359L
1,463 MMR
Party 1
Fafnir
Fafnir
Gold III
Fil_Ze_Fat
Fafnir
Gold III
Level 125
God Stats
3W - 0L
1,696 SR
Queue Stats
132W - 133L
1,369 MMR
Party 1
Neith
Neith
Silver III
MrNEGATlVlTY
Neith
Silver III
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 12L
1,409 MMR
Party 2
Hercules
Hercules
Bronze III
Pythagoras
Hercules
Bronze III
Level 109
God Stats
3W - 5L
1,174 SR
Queue Stats
5W - 6L
1,501 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
5 / 6 / 2
8,416
526
8,243
14,706
6,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
13
2 / 1 / 2
7,996
500
4,836
9,423
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 2
7,803
488
8,895
13,289
5,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
0 / 2 / 3
6,562
410
4,014
14,334
11,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 2 / 3
8,266
517
11,485
16,852
11,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Jing WeiMercuryBakasuraBastet

VS

Bans
AtlasCliodhnaKing ArthurLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 3 / 4
7,700
481
6,380
9,980
5,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
CallMeRoc
Ravana
14
5 / 2 / 4
8,423
526
9,097
9,689
5,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
Fil_Ze_Fat
Fafnir
12
1 / 1 / 10
8,060
504
6,725
11,947
16,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 1 / 3
8,832
552
12,631
9,526
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Pythagoras
Hercules
14
3 / 2 / 2
8,334
521
11,663
13,270
12,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
9
Kills
14
14
Deaths
9
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
5
6
2
1
W
Baron Samedi
 
Baron Samedi
1
3
4
1
W
Ravana
CallMeRoc
Ravana
5
2
4
3.5
W
Fafnir
Fil_Ze_Fat
Fafnir
1
1
10
6
L
Hou Yi
2
1
2
3
W
4
1
3
5.5
W
Hercules
Pythagoras
Hercules
3
2
2
2
L
1
3
2
0.67
L
0
2
3
0.75
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,473
Damage
46,496
68,604
Taken
54,412
37,951
Mitigated
44,417
28,749
Healing
22,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,243
2,219
0
5,392
14,706
6,027
0
2,290
12,310
0
56,639
W
Baron Samedi
 
Baron Samedi
6,380
525
887
2,784
9,980
5,742
244
4,082
5,898
57,196
0
W
Ravana
CallMeRoc
Ravana
9,097
3,335
0
4,251
9,689
5,531
0
2,581
7,108
0
69,289
W
Fafnir
Fil_Ze_Fat
Fafnir
6,725
1,985
0
3,549
11,947
16,061
0
2,990
8,957
18,292
0
L
Hou Yi
4,836
2,824
0
3,529
9,423
3,192
92
898
8,525
0
54,839
W
12,631
4,105
0
4,817
9,526
4,203
1,155
2,324
7,202
0
73,262
W
Hercules
Pythagoras
Hercules
11,663
5,028
0
5,755
13,270
12,880
1,212
932
12,338
0
60,357
L
8,895
3,649
0
6,176
13,289
5,820
0
5,761
7,447
58,788
0
L
4,014
482
446
4,348
14,334
11,683
0
3,915
10,419
12,801
0
L
11,485
5,159
0
8,858
16,852
11,229
0
241
16,119
0
67,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,043
Gold Earned
41,349
433
Minions Killed
456
0
Camps Cleared
0
1,441,993
Distance Traveled
1,473,053
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,416
526
93
6
0
303,114
2
W
Baron Samedi
7,700
481
100
6
0
260,330
5
W
Ravana
8,423
526
111
7
0
329,794
4
W
Fafnir
8,060
504
18
1
0
311,779
1
L
Hou Yi
7,996
500
99
6
0
252,923
3
W
Neith
8,832
552
126
8
0
271,968
2
W
Hercules
8,334
521
101
6
0
299,182
5
L
Freya
7,803
488
112
7
0
279,125
8
L
Ares
6,562
410
13
1
0
305,780
3
L
Vamana
8,266
517
116
7
0
301,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role