Player Matchup

Jing Wei
Jing Wei
Bou3ooo
Jing Wei
Level 67
God Stats
1W - 3L
1,488 SR
Queue Stats
348W - 394L
1,353 Elo+
Party 1
Lancelot
Lancelot
DatsuMadao
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 39L
1,293 Elo+
Party 1
Anubis
Anubis
SiriusTheF
Anubis
Level 5
God Stats
0W - 4L
1,118 SR
Queue Stats
0W - 5L
1,054 Elo+
Party 1
Fenrir
Fenrir
llGameOverl
Fenrir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 45L
1,460 Elo+
Solo
Kukulkan
Kukulkan
mederius1234gg
Kukulkan
Level 63
God Stats
1W - 6L
1,352 SR
Queue Stats
34W - 41L
1,362 Elo+
Solo
Team Averages
Level 43
1,392 SR
1,305 Elo+

VS

Team Averages
Level 101
1,355 SR
1,361 Elo+
Vulcan
Vulcan
DarkEmperor1520
Vulcan
Level 83
God Stats
2W - 3L
1,293 SR
Queue Stats
189W - 196L
1,327 Elo+
Party 2
Jing Wei
Jing Wei
LaRocc1n
Jing Wei
Level 103
God Stats
2W - 0L
1,478 SR
Queue Stats
240W - 265L
1,410 Elo+
Solo
Ravana
Ravana
LoneWOLF04LB
Ravana
Level 88
God Stats
6W - 5L
1,128 SR
Queue Stats
196W - 217L
1,321 Elo+
Party 2
Tyr
Tyr
LufaWKrzakach
Tyr
Level 140
God Stats
2W - 4L
1,324 SR
Queue Stats
148W - 142L
1,363 Elo+
Solo
Bacchus
Bacchus
RealmOfConquest
Bacchus
Level 89
God Stats
3W - 1L
1,554 SR
Queue Stats
103W - 102L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bou3ooo
Jing Wei
12
1 / 3 / 4
7,483
440
7,567
12,391
4,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
DatsuMadao
Lancelot
12
2 / 3 / 2
7,472
440
6,038
11,757
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
SiriusTheF
Anubis
11
0 / 8 / 1
6,859
403
4,035
12,086
5,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
11
3 / 6 / 3
6,975
410
11,964
19,196
8,971
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
14
2 / 3 / 2
8,014
471
7,182
7,428
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 0
9,391
552
7,261
9,632
4,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
LaRocc1n
Jing Wei
13
1 / 6 / 6
7,875
463
10,120
12,566
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
18
13 / 0 / 3
10,800
635
12,374
8,122
4,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 0 / 5
9,226
543
6,628
11,485
11,747
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 1 / 7
7,836
461
7,405
13,902
15,009
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
8
Kills
22
23
Deaths
9
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bou3ooo
Jing Wei
1
3
4
1
W
3
2
0
1.5
L
Lancelot
DatsuMadao
Lancelot
2
3
2
1
W
Jing Wei
LaRocc1n
Jing Wei
1
6
6
0.67
W
Ravana
13
0
3
14.5
W
3
0
5
5.5
W
2
1
7
5.5
L
Anubis
SiriusTheF
Anubis
0
8
1
0.06
L
Fenrir
3
6
3
0.75
L
Kukulkan
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,786
Damage
43,788
62,858
Taken
55,707
26,661
Mitigated
40,275
10,594
Healing
14,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bou3ooo
Jing Wei
7,567
5,699
0
2,165
12,391
4,682
0
3,569
8,802
0
47,701
W
7,261
1,303
0
846
9,632
4,742
397
4,922
4,710
71,147
0
L
Lancelot
DatsuMadao
Lancelot
6,038
2,271
0
3,084
11,757
4,788
0
757
10,970
0
49,777
W
Jing Wei
LaRocc1n
Jing Wei
10,120
9,587
0
459
12,566
4,424
1,394
350
12,216
0
51,963
W
Ravana
12,374
4,970
0
3,610
8,122
4,353
0
1,217
6,905
0
93,746
W
6,628
1,812
0
4,525
11,485
11,747
520
3,596
7,889
0
53,118
W
7,405
1,820
996
4,176
13,902
15,009
170
1,132
12,770
25,100
0
L
Anubis
SiriusTheF
Anubis
4,035
690
0
2,070
12,086
5,334
640
354
11,732
32,712
0
L
Fenrir
11,964
2,564
297
2,978
19,196
8,971
0
5,980
13,126
0
38,028
L
Kukulkan
7,182
617
0
0
7,428
2,886
342
3,606
3,562
54,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,803
Gold Earned
45,128
352
Minions Killed
481
0
Camps Cleared
0
1,555,202
Distance Traveled
1,627,025
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,483
440
82
5
0
312,557
0
W
Vulcan
9,391
552
142
8
0
323,281
1
L
Lancelot
7,472
440
89
5
0
395,913
0
W
Jing Wei
7,875
463
87
5
0
297,505
2
W
Ravana
10,800
635
140
8
0
380,825
1
W
Tyr
9,226
543
85
5
0
285,028
7
W
Bacchus
7,836
461
27
2
0
340,386
1
L
Anubis
6,859
403
55
3
0
242,554
0
L
Fenrir
6,975
410
35
2
0
313,197
2
L
Kukulkan
8,014
471
91
5
0
290,981
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role