Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
ArenaMaın
Thanatos
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 0L
1,741 Elo+
Party 2
Xing Tian
Xing Tian
Centeur
Xing Tian
Level 67
God Stats
5W - 7L
1,500 SR
Queue Stats
373W - 355L
1,497 Elo+
Party 3
Izanami
Izanami
Phasical
Izanami
Level 28
God Stats
15W - 9L
1,528 SR
Queue Stats
314W - 279L
1,402 Elo+
Party 3
Nemesis
Nemesis
Predatic
Nemesis
Level 63
God Stats
9W - 5L
1,665 SR
Queue Stats
237W - 199L
1,448 Elo+
Party 3
Team Averages
Level 61
1,539 SR
1,518 Elo+

VS

Team Averages
Level 67
1,603 SR
1,544 Elo+
Freya
Freya
 
Freya
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Akator100
Janus
Level 98
God Stats
5W - 11L
1,582 SR
Queue Stats
147W - 170L
1,491 Elo+
Party 1
Cerberus
Cerberus
D0R0N-BEN
Cerberus
Level 42
God Stats
1W - 1L
1,718 SR
Queue Stats
43W - 43L
1,452 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SmiteGamer45
Ah Muzen Cab
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 33L
1,686 Elo+
Solo
Lancelot
Lancelot
game_name2210
Lancelot
Level 6
God Stats
1W - 1L
1,717 SR
Queue Stats
4W - 12L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
4 / 1 / 6
9,781
575
11,088
8,717
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
ArenaMaın
Thanatos
18
7 / 0 / 2
11,471
675
13,698
20,651
11,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Centeur
Xing Tian
14
4 / 0 / 7
8,919
525
4,869
14,687
15,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Phasical
Izanami
15
2 / 0 / 3
9,343
550
7,415
12,810
5,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
Predatic
Nemesis
15
4 / 1 / 6
9,557
562
8,670
12,277
5,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
0 / 5 / 0
7,148
420
11,122
12,604
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Janus
Akator100
Janus
11
0 / 7 / 0
7,147
420
5,508
12,669
5,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
D0R0N-BEN
Cerberus
12
1 / 2 / 1
7,423
437
3,062
14,764
10,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
SmiteGamer45
Ah Muzen Cab
14
1 / 1 / 0
8,302
488
12,838
8,892
3,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
game_name2210
Lancelot
10
0 / 6 / 1
6,540
385
5,988
14,282
5,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
21
Kills
2
2
Deaths
21
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
4
1
6
7
L
Freya
 
Freya
0
5
0
0
L
Janus
Akator100
Janus
0
7
0
0
W
Thanatos
ArenaMaın
Thanatos
7
0
2
8
W
Xing Tian
Centeur
Xing Tian
4
0
7
7.5
L
Cerberus
D0R0N-BEN
Cerberus
1
2
1
0.75
W
Izanami
Phasical
Izanami
2
0
3
3.5
W
Nemesis
Predatic
Nemesis
4
1
6
7
L
Ah Muzen Cab
SmiteGamer45
Ah Muzen Cab
1
1
0
1
L
Lancelot
game_name2210
Lancelot
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,740
Damage
38,518
69,142
Taken
63,211
42,214
Mitigated
29,489
40,091
Healing
19,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
11,088
992
0
4,009
8,717
4,640
225
2,905
5,812
81,841
0
L
Freya
 
Freya
11,122
3,569
0
4,835
12,604
4,009
0
0
12,604
49,265
0
L
Janus
Akator100
Janus
5,508
191
0
2,702
12,669
5,102
0
6,509
6,160
53,404
0
W
Thanatos
ArenaMaın
Thanatos
13,698
5,062
0
24,136
20,651
11,428
1,975
9,612
10,211
0
95,964
W
Xing Tian
Centeur
Xing Tian
4,869
885
0
3,858
14,687
15,266
141
3,835
10,776
14,186
0
L
Cerberus
D0R0N-BEN
Cerberus
3,062
237
0
4,132
14,764
10,963
0
4,052
10,712
28,745
0
W
Izanami
Phasical
Izanami
7,415
5,012
0
6,815
12,810
5,764
1,960
1,012
11,798
0
83,383
W
Nemesis
Predatic
Nemesis
8,670
4,394
0
1,273
12,277
5,116
1,071
1,330
10,853
0
75,605
L
Ah Muzen Cab
SmiteGamer45
Ah Muzen Cab
12,838
4,685
0
3,364
8,892
3,681
0
1,485
7,407
0
84,506
L
Lancelot
game_name2210
Lancelot
5,988
1,009
0
4,405
14,282
5,734
0
3,911
10,371
0
36,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,071
Gold Earned
36,560
624
Minions Killed
446
0
Camps Cleared
0
1,662,404
Distance Traveled
1,521,201
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,781
575
134
8
0
307,518
0
L
Freya
7,148
420
78
5
0
251,205
4
L
Janus
7,147
420
100
6
0
268,088
3
W
Thanatos
11,471
675
180
11
0
351,541
6
W
Xing Tian
8,919
525
23
1
0
335,152
2
L
Cerberus
7,423
437
67
4
0
346,879
9
W
Izanami
9,343
550
166
10
0
301,834
2
W
Nemesis
9,557
562
121
7
0
366,359
2
L
Ah Muzen Cab
8,302
488
141
8
0
302,284
5
L
Lancelot
6,540
385
60
4
0
352,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role