Player Matchup

Ra
Ra
LiliumOkami
Ra
Level 102
God Stats
4W - 1L
1,766 SR
Queue Stats
79W - 68L
1,578 Elo+
Solo
Jormungandr
Jormungandr
canavusClown
Jormungandr
Level 127
God Stats
1W - 1L
1,632 SR
Queue Stats
11W - 9L
1,489 Elo+
Solo
Fenrir
Fenrir
mV Antrax
Fenrir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,797 Elo+
Solo
Team Averages
Level 119
1,633 SR
1,621 Elo+

VS

Team Averages
Level 128
1,459 SR
1,460 Elo+
Ra
Ra
MythicLegend96
Ra
Level 159
God Stats
1W - 2L
1,425 SR
Queue Stats
44W - 44L
1,548 Elo+
Solo
Set
Set
Oleirogamer1977
Set
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,474 Elo+
Solo
Ymir
Ymir
ReptarsWatching
Ymir
Level 126
God Stats
4W - 3L
1,451 SR
Queue Stats
104W - 165L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,403
700
8,757
5,281
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
canavusClown
Jormungandr
13
3 / 0 / 7
8,427
702
8,782
12,351
11,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
mV Antrax
Fenrir
13
4 / 0 / 3
8,189
682
8,655
10,261
7,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,497
625
10,365
7,874
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 1
7,389
616
5,461
9,859
6,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 1
6,978
582
7,031
15,379
15,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
1
1
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
1
2
0
0.5
L
0
5
1
0.1
L
0
3
1
0.17
W
Jormungandr
canavusClown
Jormungandr
3
0
7
6.5
W
Fenrir
mV Antrax
Fenrir
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,194
Damage
22,857
27,893
Taken
33,112
20,974
Mitigated
25,264
6,295
Healing
9,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,757
904
1,131
865
5,281
2,268
0
3,908
1,268
36,189
0
L
10,365
1,112
2,545
2,843
7,874
3,636
149
3,880
3,791
36,697
0
L
5,461
2,408
0
566
9,859
6,217
128
5,911
3,681
0
28,013
L
7,031
897
0
3,419
15,379
15,411
25
8,118
7,090
15,447
0
W
Jormungandr
canavusClown
Jormungandr
8,782
1,661
62
2,705
12,351
11,504
0
7,436
4,544
22,717
0
W
Fenrir
mV Antrax
Fenrir
8,655
2,830
0
1,532
10,261
7,202
0
5,624
4,360
0
25,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,019
Gold Earned
21,864
136
Minions Killed
138
6
Camps Cleared
6
678,167
Distance Traveled
679,901
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,403
700
71
6
0
216,438
2
L
Ra
7,497
625
72
6
2
232,162
3
L
Set
7,389
616
42
4
3
235,580
3
L
Ymir
6,978
582
24
2
1
212,159
4
W
Jormungandr
8,427
702
28
2
1
210,280
1
W
Fenrir
8,189
682
37
3
5
251,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role