Player Matchup

Izanami
Izanami
Ourshi
Izanami
Level 17
God Stats
8W - 3L
1,615 SR
Queue Stats
17W - 14L
1,416 Elo+
Party 1
Khepri
Khepri
StarDecimator14
Khepri
Level 89
God Stats
6W - 1L
1,778 SR
Queue Stats
23W - 20L
1,448 Elo+
Party 1
Ra
Ra
YummyCrowd693
Ra
Level 56
God Stats
7W - 4L
1,743 SR
Queue Stats
17W - 19L
1,444 Elo+
Party 1
Team Averages
Level 54
1,712 SR
1,436 Elo+

VS

Team Averages
Level 52
1,511 SR
1,364 Elo+
Raijin
Raijin
Inflatedcomb987
Raijin
Level 24
God Stats
2W - 1L
1,703 SR
Queue Stats
11W - 17L
1,364 Elo+
Party 2
Artemis
Artemis
TempestMoon5727
Artemis
Level 65
God Stats
14W - 16L
1,475 SR
Queue Stats
84W - 111L
1,364 Elo+
Party 2
Terra
Terra
TempestXeno
Terra
Level 67
God Stats
4W - 11L
1,355 SR
Queue Stats
98W - 106L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ourshi
Izanami
13
7 / 1 / 1
8,428
843
13,561
8,088
3,850
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 0 / 8
7,889
789
4,231
7,837
8,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 0 / 4
7,336
734
5,504
4,921
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,528
653
3,220
6,855
3,957
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 4 / 0
6,257
626
5,899
9,644
4,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 0
6,088
609
3,254
12,842
9,476
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
9
Kills
1
1
Deaths
9
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Izanami
Ourshi
Izanami
7
1
1
7.5
W
0
0
8
4
L
0
4
0
0
L
0
3
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,296
Damage
12,373
20,846
Taken
29,341
14,950
Mitigated
17,452
4,917
Healing
4,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,220
477
0
0
6,855
3,957
0
2,676
4,179
17,362
0
W
Izanami
Ourshi
Izanami
13,561
9,502
0
1,144
8,088
3,850
650
2,412
5,427
0
21,819
W
4,231
399
0
1,164
7,837
8,768
126
2,089
5,688
14,003
0
L
5,899
1,971
576
1,404
9,644
4,019
0
4,845
4,799
0
21,083
L
3,254
304
667
1,497
12,842
9,476
0
2,744
10,098
11,289
0
W
5,504
698
1,106
1,503
4,921
2,332
624
1,651
3,123
31,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,653
Gold Earned
18,873
111
Minions Killed
88
5
Camps Cleared
4
576,492
Distance Traveled
521,150
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,528
653
33
3
1
168,558
0
W
Izanami
8,428
843
25
3
2
177,993
0
W
Khepri
7,889
789
16
2
1
207,261
2
L
Artemis
6,257
626
34
3
1
159,227
3
L
Terra
6,088
609
21
2
2
193,365
2
W
Ra
7,336
734
70
7
2
191,238
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role