Player Matchup

Ymir
Ymir
ArGePo
Ymir
Level 46
God Stats
3W - 2L
1,964 SR
Queue Stats
9W - 6L
1,716 Elo+
Party 2
Anubis
Anubis
Bunker14
Anubis
Level 138
God Stats
1W - 0L
1,578 SR
Queue Stats
22W - 12L
1,703 Elo+
Party 2
Lancelot
Lancelot
GeMiGu14
Lancelot
Level 140
God Stats
1W - 1L
1,743 SR
Queue Stats
14W - 10L
1,722 Elo+
Party 2
Baron Samedi
Baron Samedi
GeriGuti
Baron Samedi
Level 89
God Stats
3W - 0L
1,874 SR
Queue Stats
4W - 3L
1,716 Elo+
Party 2
Neith
Neith
minfaxx
Neith
Level 5
God Stats
3W - 0L
1,725 SR
Queue Stats
4W - 4L
1,716 Elo+
Party 2
Team Averages
Level 84
1,777 SR
1,715 Elo+

VS

Team Averages
Level 53
1,414 SR
1,433 Elo+
Janus
Janus
 
Janus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
YamiYasha
Skadi
Level 21
God Stats
0W - 6L
1,118 SR
Queue Stats
87W - 105L
1,428 Elo+
Party 3
Set
Set
Yung69Boa
Set
Level 32
God Stats
2W - 4L
1,453 SR
Queue Stats
6W - 12L
1,454 Elo+
Party 1
Lancelot
Lancelot
x0cms
Lancelot
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
119W - 112L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ArGePo
Ymir
13
1 / 1 / 7
8,440
496
3,287
9,916
9,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
Bunker14
Anubis
19
6 / 1 / 2
11,845
697
12,901
12,689
6,873
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
GeMiGu14
Lancelot
17
11 / 0 / 4
10,744
632
18,727
13,956
6,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
GeriGuti
Baron Samedi
15
3 / 4 / 3
9,288
546
8,136
13,345
6,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
minfaxx
Neith
13
0 / 5 / 3
7,421
437
4,180
6,843
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 5 / 2
8,239
485
8,892
11,883
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
12
0 / 1 / 4
7,743
455
2,179
13,057
15,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
YamiYasha
Skadi
14
7 / 4 / 1
8,783
517
11,693
12,412
4,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 5 / 3
7,228
425
4,925
11,998
4,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
x0cms
Lancelot
13
1 / 6 / 0
8,187
482
6,937
14,843
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
21
Kills
11
11
Deaths
21
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
2
0.6
L
Ymir
 
Ymir
0
1
4
2
W
Ymir
ArGePo
Ymir
1
1
7
4.5
W
Anubis
Bunker14
Anubis
6
1
2
7
W
Lancelot
GeMiGu14
Lancelot
11
0
4
13
W
Baron Samedi
GeriGuti
Baron Samedi
3
4
3
1.13
L
Skadi
YamiYasha
Skadi
7
4
1
1.88
L
1
5
3
0.5
W
Neith
minfaxx
Neith
0
5
3
0.3
L
Lancelot
x0cms
Lancelot
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,231
Damage
34,626
56,749
Taken
64,193
32,636
Mitigated
33,214
24,297
Healing
6,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,892
509
0
625
11,883
4,275
0
4,936
6,947
60,808
0
L
Ymir
 
Ymir
2,179
209
158
2,090
13,057
15,017
0
4,811
8,246
23,164
0
W
Ymir
ArGePo
Ymir
3,287
162
402
1,631
9,916
9,890
90
1,271
8,593
34,369
0
W
Anubis
Bunker14
Anubis
12,901
1,607
0
9,085
12,689
6,873
1,027
1,132
11,515
103,264
0
W
Lancelot
GeMiGu14
Lancelot
18,727
6,779
0
8,255
13,956
6,854
0
3,047
10,745
0
98,569
W
Baron Samedi
GeriGuti
Baron Samedi
8,136
896
556
4,088
13,345
6,779
788
4,876
8,173
72,792
0
L
Skadi
YamiYasha
Skadi
11,693
4,730
0
750
12,412
4,277
496
2,973
9,439
0
73,093
L
4,925
2,476
0
2,053
11,998
4,413
150
2,338
9,660
0
38,094
W
Neith
minfaxx
Neith
4,180
1,846
0
280
6,843
2,240
1,877
1,120
5,693
0
36,236
L
Lancelot
x0cms
Lancelot
6,937
1,462
0
996
14,843
5,232
0
9,266
5,577
0
56,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,738
Gold Earned
40,180
555
Minions Killed
430
0
Camps Cleared
0
1,614,116
Distance Traveled
1,568,958
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,239
485
109
6
0
350,574
3
L
Ymir
7,743
455
27
2
0
345,133
6
W
Ymir
8,440
496
45
3
0
345,307
6
W
Anubis
11,845
697
200
12
0
270,558
8
W
Lancelot
10,744
632
121
7
0
423,878
1
W
Baron Samedi
9,288
546
129
8
0
282,238
7
L
Skadi
8,783
517
112
7
0
303,679
0
L
Set
7,228
425
66
4
0
246,672
4
W
Neith
7,421
437
60
4
0
292,135
0
L
Lancelot
8,187
482
116
7
0
322,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role