Player Matchup

Shiva
Shiva
DEK_antwaer
Shiva
Level 101
God Stats
17W - 22L
1,419 SR
Queue Stats
62W - 67L
1,409 Elo+
Party 2
Hera
Hera
Fr-xsh
Hera
Level 89
God Stats
29W - 12L
1,677 SR
Queue Stats
313W - 276L
1,556 Elo+
Party 2
Bakasura
Bakasura
HarmanM44
Bakasura
Level 36
God Stats
4W - 8L
1,299 SR
Queue Stats
135W - 164L
1,329 Elo+
Solo
Horus
Horus
Protector07
Horus
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 228L
1,449 Elo+
Solo
Jing Wei
Jing Wei
llljIIII
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,269 Elo+
Party 2
Team Averages
Level 80
1,479 SR
1,403 Elo+

VS

Team Averages
Level 65
1,551 SR
1,460 Elo+
Arachne
Arachne
ATrainedSpotter
Arachne
Level 39
God Stats
18W - 13L
1,409 SR
Queue Stats
124W - 130L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
BigxxDaddyxxG
Cthulhu
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
290W - 327L
1,490 Elo+
Party 1
Ah Puch
Ah Puch
LuCKYxSHAMROCK
Ah Puch
Level 30
God Stats
6W - 1L
1,735 SR
Queue Stats
66W - 76L
1,487 Elo+
Party 1
Freya
Freya
NinjaStyle420
Freya
Level 47
God Stats
17W - 20L
1,469 SR
Queue Stats
190W - 222L
1,364 Elo+
Solo
Lancelot
Lancelot
SstrangeSerj
Lancelot
Level 106
God Stats
7W - 6L
1,640 SR
Queue Stats
320W - 328L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
6,729
354
4,553
10,855
7,472
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
Fr-xsh
Hera
16
3 / 3 / 4
9,360
493
14,622
10,646
4,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
HarmanM44
Bakasura
6
1 / 0 / 1
6,258
329
756
3,243
966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

12
3 / 6 / 6
8,243
434
4,007
19,693
15,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
llljIIII
Jing Wei
14
5 / 2 / 5
9,215
485
13,341
14,819
6,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
8,696
458
5,432
12,955
5,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
13
1 / 2 / 7
8,831
465
6,263
15,929
15,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 4 / 2
8,908
469
8,825
13,105
6,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 4
8,880
467
9,161
12,599
5,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
SstrangeSerj
Lancelot
18
6 / 3 / 3
11,094
584
13,277
15,663
8,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
14
Kills
15
15
Deaths
14
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Cthulhu
1
2
7
2.25
L
2
4
0
0.5
L
Hera
Fr-xsh
Hera
3
3
4
1.67
L
Bakasura
HarmanM44
Bakasura
1
0
1
1.5
W
3
4
2
1
W
4
4
4
1.5
L
3
6
6
1
W
Lancelot
SstrangeSerj
Lancelot
6
3
3
2.5
L
Jing Wei
llljIIII
Jing Wei
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,279
Damage
42,958
59,256
Taken
70,251
35,107
Mitigated
41,266
16,240
Healing
17,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,432
3,373
0
1,293
12,955
5,393
1,495
2,551
10,328
0
51,046
W
Cthulhu
6,263
727
0
4,717
15,929
15,942
261
2,107
13,822
31,441
0
L
4,553
950
284
1,170
10,855
7,472
0
2,296
8,527
3,787
18,599
L
Hera
Fr-xsh
Hera
14,622
3,172
0
2,677
10,646
4,726
0
3,864
6,640
86,624
0
L
Bakasura
HarmanM44
Bakasura
756
572
0
883
3,243
966
0
287
2,956
0
10,658
W
8,825
680
0
4,563
13,105
6,085
598
6,083
7,012
61,200
0
W
9,161
3,321
0
5,547
12,599
5,365
594
2,740
9,859
59,345
0
L
4,007
2,173
2,666
5,023
19,693
15,755
0
10,845
8,414
0
22,150
W
Lancelot
SstrangeSerj
Lancelot
13,277
1,746
0
1,831
15,663
8,481
1,296
1,782
13,871
0
91,274
L
Jing Wei
llljIIII
Jing Wei
13,341
9,797
0
3,537
14,819
6,188
354
6,155
8,470
0
65,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,805
Gold Earned
46,409
358
Minions Killed
488
0
Camps Cleared
0
1,181,611
Distance Traveled
1,778,088
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,696
458
92
5
0
373,172
0
W
Cthulhu
8,831
465
48
3
0
347,614
0
L
Shiva
6,729
354
24
1
0
151,676
2
L
Hera
9,360
493
165
9
0
333,241
6
L
Bakasura
6,258
329
33
2
0
104,813
0
W
Ah Puch
8,908
469
88
5
0
320,393
0
W
Freya
8,880
467
100
5
0
338,834
0
L
Horus
8,243
434
37
2
0
257,305
4
W
Lancelot
11,094
584
160
8
0
398,075
0
L
Jing Wei
9,215
485
99
5
0
334,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role