Player Matchup

Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BBWsimp
Lancelot
Level 138
God Stats
3W - 5L
1,266 SR
Queue Stats
464W - 404L
1,613 Elo+
Party 2
Neith
Neith
K1ng0fthievz
Neith
Level 155
God Stats
21W - 17L
1,542 SR
Queue Stats
200W - 195L
1,622 Elo+
Solo
Ganesha
Ganesha
bootyboi
Ganesha
Level 149
God Stats
4W - 1L
1,318 SR
Queue Stats
159W - 155L
1,597 Elo+
Solo
Merlin
Merlin
ifreakoutt
Merlin
Level 156
God Stats
27W - 23L
1,666 SR
Queue Stats
514W - 389L
1,654 Elo+
Party 2
Team Averages
Level 150
1,458 SR
1,597 Elo+

VS

Team Averages
Level 135
1,513 SR
1,580 Elo+
Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
SethSkillz14
Medusa
Level 77
God Stats
2W - 1L
1,918 SR
Queue Stats
36W - 28L
1,609 Elo+
Party 3
Thoth
Thoth
Slashslayer48
Thoth
Level 141
God Stats
8W - 7L
1,465 SR
Queue Stats
198W - 145L
1,577 Elo+
Party 1
Gilgamesh
Gilgamesh
Sp33dspecialist
Gilgamesh
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 238L
1,591 Elo+
Party 1
Ares
Ares
excellthru
Ares
Level 141
God Stats
1W - 3L
1,181 SR
Queue Stats
202W - 168L
1,621 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 1
7,080
590
6,707
6,631
2,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
BBWsimp
Lancelot
11
3 / 2 / 2
6,627
552
6,782
9,395
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 3 / 0
6,578
548
8,488
7,569
3,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ganesha
bootyboi
Ganesha
10
0 / 1 / 2
6,221
518
3,723
6,228
4,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
ifreakoutt
Merlin
12
1 / 1 / 0
6,902
575
5,012
4,435
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
4 / 3 / 1
6,610
551
5,691
11,256
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
12
2 / 1 / 1
6,783
565
5,006
9,776
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 0 / 1
6,285
524
2,877
5,219
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Sp33dspecialist
Gilgamesh
11
0 / 1 / 0
6,248
521
3,123
9,268
6,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 3 / 4
6,305
525
4,481
11,852
9,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
8
Kills
8
8
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
1
1.5
L
Loki
 
Loki
4
3
1
1.5
W
Lancelot
BBWsimp
Lancelot
3
2
2
2
W
3
3
0
1
L
Medusa
2
1
1
2.5
L
1
0
1
1.5
L
Gilgamesh
Sp33dspecialist
Gilgamesh
0
1
0
0
W
Ganesha
bootyboi
Ganesha
0
1
2
1
L
1
3
4
1
W
Merlin
ifreakoutt
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,712
Damage
21,178
34,258
Taken
47,371
15,136
Mitigated
24,742
12,170
Healing
17,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,707
3,045
0
4,646
6,631
2,824
0
333
6,298
46,217
6,968
L
Loki
 
Loki
5,691
1,117
0
4,263
11,256
3,846
0
2,445
8,811
0
37,254
W
Lancelot
BBWsimp
Lancelot
6,782
1,414
0
3,216
9,395
3,491
0
1,333
8,062
0
46,690
W
8,488
3,857
0
1,536
7,569
3,052
0
2,085
5,484
0
48,258
L
Medusa
5,006
1,972
0
5,053
9,776
3,925
0
1,493
8,283
0
52,053
L
2,877
381
0
500
5,219
1,733
168
2,783
2,436
52,241
0
L
Gilgamesh
Sp33dspecialist
Gilgamesh
3,123
793
0
3,013
9,268
6,073
0
4,815
4,453
0
41,969
W
Ganesha
bootyboi
Ganesha
3,723
1,017
0
2,082
6,228
4,139
0
1,861
4,367
21,839
0
L
4,481
358
1,746
2,425
11,852
9,165
0
3,116
8,736
20,250
0
W
Merlin
ifreakoutt
Merlin
5,012
241
0
690
4,435
1,630
244
1,746
2,689
57,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,408
Gold Earned
32,231
414
Minions Killed
359
0
Camps Cleared
0
1,160,109
Distance Traveled
1,153,518
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,080
590
97
8
0
213,406
3
L
Loki
6,610
551
72
6
0
250,353
2
W
Lancelot
6,627
552
81
7
0
253,827
3
W
Neith
6,578
548
105
9
0
201,769
2
L
Medusa
6,783
565
95
8
0
211,273
1
L
Thoth
6,285
524
101
8
0
246,522
4
L
Gilgamesh
6,248
521
66
6
0
215,299
0
W
Ganesha
6,221
518
16
1
0
248,241
2
L
Ares
6,305
525
25
2
0
230,071
0
W
Merlin
6,902
575
115
10
0
242,866
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role