Player Matchup

Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
demineur8
Sylvanus
Level 29
God Stats
1W - 4L
1,741 SR
Queue Stats
3W - 9L
1,814 Elo+
Party 2
Team Averages
Level 95
1,580 SR
1,605 Elo+

VS

Team Averages
Level 123
1,710 SR
1,712 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Lazahro
Poseidon
Level 145
God Stats
12W - 6L
1,756 SR
Queue Stats
153W - 69L
1,732 Elo+
Party 1
Athena
Athena
xXCubaKingXx730
Athena
Level 160
God Stats
1W - 0L
1,873 SR
Queue Stats
24W - 10L
1,904 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 3 / 0
8,690
621
19,078
16,549
18,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Merlin
 
Merlin
10
0 / 3 / 1
7,657
547
4,550
7,857
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
demineur8
Sylvanus
13
0 / 6 / 0
8,512
608
3,600
14,972
15,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
1 / 0 / 9
8,990
642
8,942
10,648
5,949
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
Lazahro
Poseidon
16
8 / 1 / 4
10,814
772
20,554
12,252
6,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 0 / 9
10,307
736
6,977
14,575
12,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
12
12
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
0
0.33
L
Merlin
 
Merlin
0
3
1
0.17
W
Hun Batz
 
Hun Batz
1
0
9
5.5
W
Poseidon
Lazahro
Poseidon
8
1
4
10
L
Sylvanus
demineur8
Sylvanus
0
6
0
0
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,228
Damage
36,473
39,378
Taken
37,475
36,914
Mitigated
24,953
13,351
Healing
9,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
19,078
1,841
645
7,166
16,549
18,153
0
11,253
5,296
0
47,141
L
Merlin
 
Merlin
4,550
577
0
2,316
7,857
3,426
0
5,488
2,369
17,474
0
W
Hun Batz
 
Hun Batz
8,942
1,915
876
1,446
10,648
5,949
0
3,444
6,960
0
33,375
W
Poseidon
Lazahro
Poseidon
20,554
3,722
0
4,400
12,252
6,646
746
2,534
9,552
62,444
0
L
Sylvanus
demineur8
Sylvanus
3,600
596
1,178
2,046
14,972
15,335
0
11,277
3,695
8,845
0
W
6,977
1,853
0
2,686
14,575
12,358
0
2,501
11,890
16,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,859
Gold Earned
30,111
124
Minions Killed
165
4
Camps Cleared
8
580,121
Distance Traveled
830,298
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,690
621
62
4
1
233,201
0
L
Merlin
7,657
547
47
3
2
150,311
2
W
Hun Batz
8,990
642
48
3
5
294,068
4
W
Poseidon
10,814
772
103
7
3
269,079
2
L
Sylvanus
8,512
608
15
1
1
196,609
2
W
Athena
10,307
736
14
1
0
267,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role