Player Matchup

Chaac
Chaac
Gold IV
DapperDgod
Chaac
Gold IV
Level 145
God Stats
15W - 8L
1,693 SR
Queue Stats
39W - 31L
1,631 MMR
Party 1
Sol
Sol
Platinum III
KingTitThe3rd
Sol
Platinum III
Level 97
God Stats
3W - 0L
1,858 SR
Queue Stats
74W - 69L
1,757 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
OhSoSavage2024
Cthulhu
Platinum V
Level 146
God Stats
13W - 15L
1,568 SR
Queue Stats
230W - 275L
1,797 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,706 SR
1,728 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,535 SR
1,356 MMR
Artemis
Artemis
Gold III
Obl1vion Reaper
Artemis
Gold III
Level 149
God Stats
4W - 6L
1,605 SR
Queue Stats
115W - 108L
1,363 MMR
Solo
Agni
Agni
Bronze V
SENJU_HVM
Agni
Bronze V
Level 89
God Stats
0W - 1L
1,499 SR
Queue Stats
0W - 3L
1,381 MMR
Solo
Sylvanus
Sylvanus
Silver II
funkingbench
Sylvanus
Silver II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
5 / 3 / 4
11,715
689
15,724
23,119
22,379
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 0 / 6
11,949
703
15,213
16,735
12,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
3 / 2 / 5
12,495
735
11,612
20,882
25,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AtlasKukulkanShivaSkadiHorus

VS

Bans
AthenaGilgameshLokiGebMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
10,296
606
18,555
14,752
7,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Agni
17
2 / 2 / 3
10,754
633
16,737
11,379
5,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
funkingbench
Sylvanus
14
1 / 5 / 3
10,353
609
8,728
23,987
28,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
11
Kills
5
5
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
5
3
4
2.33
W
3
0
6
6
L
2
4
3
0.88
W
3
2
5
2.75
L
Agni
2
2
3
1.75
L
Sylvanus
funkingbench
Sylvanus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,549
Damage
44,020
60,736
Taken
50,118
59,823
Mitigated
41,148
22,912
Healing
10,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
15,724
625
0
7,212
23,119
22,379
459
9,669
13,450
379
43,575
W
15,213
7,089
0
9,801
16,735
12,375
2,560
8,766
7,969
67,775
0
L
18,555
9,709
0
580
14,752
7,038
0
6,555
7,976
0
43,175
W
11,612
591
1,507
4,392
20,882
25,069
75
7,599
13,283
36,421
0
L
Agni
16,737
406
0
0
11,379
5,900
0
6,313
4,942
50,751
0
L
Sylvanus
funkingbench
Sylvanus
8,728
3,435
2,239
7,247
23,987
28,210
0
13,478
10,090
24,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,159
Gold Earned
31,403
227
Minions Killed
168
11
Camps Cleared
3
935,510
Distance Traveled
836,914
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,715
689
83
5
2
307,092
5
W
Sol
11,949
703
95
6
8
299,335
3
L
Artemis
10,296
606
61
4
0
271,108
0
W
Cthulhu
12,495
735
49
3
1
329,083
5
L
Agni
10,754
633
80
5
2
331,396
3
L
Sylvanus
10,353
609
27
2
1
234,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role