Player Matchup

Fenrir
Fenrir
Gibel
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,424 Elo+
Party 1
Achilles
Achilles
iEzumeeee
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,450 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iiModz
Morgan Le Fay
Level 3
God Stats
4W - 7L
1,264 SR
Queue Stats
21W - 24L
1,173 Elo+
Party 1
Team Averages
Level 28
1,421 SR
1,349 Elo+

VS

Team Averages
Level 93
1,416 SR
1,536 Elo+
Loki
Loki
 
Loki
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
DivaaaaanCHIK
Chaac
Level 81
God Stats
11W - 9L
1,187 SR
Queue Stats
117W - 207L
1,329 Elo+
Party 2
Yu Huang
Yu Huang
OGAnima
Yu Huang
Level 129
God Stats
1W - 0L
1,561 SR
Queue Stats
35W - 37L
1,778 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gibel
Fenrir
15
4 / 6 / 2
11,706
650
13,400
29,325
34,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
iEzumeeee
Achilles
15
2 / 9 / 4
12,150
675
14,604
30,834
36,346
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
iiModz
Morgan Le Fay
15
2 / 11 / 4
11,046
614
17,243
20,483
10,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
9 / 5 / 12
14,411
801
16,400
22,594
20,264
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
9 / 1 / 13
13,004
722
22,998
26,237
19,804
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
OGAnima
Yu Huang
18
8 / 2 / 17
13,105
728
32,469
17,881
12,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
8
Kills
26
26
Deaths
8
10
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
9
5
12
3
W
9
1
13
15.5
L
Fenrir
Gibel
Fenrir
4
6
2
0.83
W
Yu Huang
OGAnima
Yu Huang
8
2
17
8.25
L
Achilles
iEzumeeee
Achilles
2
9
4
0.44
L
Morgan Le Fay
iiModz
Morgan Le Fay
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,247
Damage
71,867
80,642
Taken
66,712
81,836
Mitigated
52,559
11,711
Healing
23,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
16,400
5,141
510
8,304
22,594
20,264
632
8,106
14,111
0
48,268
W
22,998
4,505
0
7,379
26,237
19,804
1,066
5,829
19,006
0
61,228
L
Fenrir
Gibel
Fenrir
13,400
3,913
614
3,722
29,325
34,910
0
12,570
16,755
0
24,508
W
Yu Huang
OGAnima
Yu Huang
32,469
5,311
172
7,162
17,881
12,491
920
4,163
13,433
67,802
0
L
Achilles
iEzumeeee
Achilles
14,604
5,793
545
4,463
30,834
36,346
0
11,900
18,934
0
26,127
L
Morgan Le Fay
iiModz
Morgan Le Fay
17,243
2,980
166
2,201
20,483
10,580
0
7,999
12,484
53,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,902
Gold Earned
40,520
114
Minions Killed
175
1
Camps Cleared
13
810,096
Distance Traveled
962,074
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,411
801
51
3
1
354,829
5
W
Chaac
13,004
722
60
3
7
310,568
4
L
Fenrir
11,706
650
29
2
0
312,501
1
W
Yu Huang
13,105
728
64
4
5
296,677
0
L
Achilles
12,150
675
23
1
0
277,417
0
L
Morgan Le Fay
11,046
614
62
3
1
220,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role