Player Matchup

Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AstarothDV
Khepri
Level 148
God Stats
81W - 46L
1,607 SR
Queue Stats
514W - 528L
1,547 Elo+
Solo
Cernunnos
Cernunnos
LionsAreBeastHD
Cernunnos
Level 145
God Stats
9W - 5L
1,509 SR
Queue Stats
157W - 148L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
MannyTypeFresh
Baron Samedi
Level 85
God Stats
66W - 52L
1,641 SR
Queue Stats
223W - 238L
1,584 Elo+
Solo
Merlin
Merlin
Meditatе707
Merlin
Level 124
God Stats
3W - 1L
1,530 SR
Queue Stats
16W - 11L
1,490 Elo+
Solo
Team Averages
Level 132
1,557 SR
1,530 Elo+

VS

Team Averages
Level 135
1,572 SR
1,562 Elo+
Atlas
Atlas
Bear Claw
Atlas
Level 92
God Stats
13W - 9L
1,624 SR
Queue Stats
179W - 169L
1,525 Elo+
Party 1
Lancelot
Lancelot
NHeat19
Lancelot
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 82L
1,592 Elo+
Solo
Zeus
Zeus
Natechtech
Zeus
Level 160
God Stats
5W - 7L
1,530 SR
Queue Stats
882W - 851L
1,511 Elo+
Party 1
Chaac
Chaac
RuroniReaper
Chaac
Level 160
God Stats
8W - 10L
1,705 SR
Queue Stats
235W - 219L
1,612 Elo+
Party 1
Pele
Pele
UnshapenHawk024
Pele
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
0 / 1 / 2
7,947
883
1,178
4,009
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
AstarothDV
Khepri
14
0 / 0 / 3
9,240
1,027
1,806
3,493
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
LionsAreBeastHD
Cernunnos
15
4 / 0 / 2
10,018
1,113
10,892
8,180
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
MannyTypeFresh
Baron Samedi
14
2 / 1 / 3
9,352
1,039
3,517
7,234
4,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
16
0 / 0 / 4
9,717
1,080
13,272
4,730
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

305

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bear Claw
Atlas
13
0 / 0 / 0
7,908
879
468
1,393
586
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
NHeat19
Lancelot
15
1 / 1 / 1
8,998
1,000
6,522
8,488
8,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 0 / 1
9,077
1,009
7,064
3,337
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 1
8,920
991
5,413
11,898
5,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 3 / 2
8,601
956
6,694
10,377
3,218
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
6
Kills
2
2
Deaths
6
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
1
2
1
W
Khepri
AstarothDV
Khepri
0
0
3
1.5
L
Atlas
Bear Claw
Atlas
0
0
0
0
W
Cernunnos
LionsAreBeastHD
Cernunnos
4
0
2
5
W
Baron Samedi
MannyTypeFresh
Baron Samedi
2
1
3
3.5
W
Merlin
0
0
4
2
L
Lancelot
NHeat19
Lancelot
1
1
1
1.5
L
1
0
1
1.5
L
0
2
1
0.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,665
Damage
26,161
27,646
Taken
35,493
21,420
Mitigated
18,132
4,596
Healing
6,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
1,178
0
0
60
4,009
5,824
0
823
3,107
1,377
0
W
Khepri
AstarothDV
Khepri
1,806
127
0
367
3,493
4,547
0
1,312
2,148
11,873
0
L
Atlas
Bear Claw
Atlas
468
44
0
32
1,393
586
0
621
746
786
0
W
Cernunnos
LionsAreBeastHD
Cernunnos
10,892
5,977
0
1,311
8,180
4,195
0
2,190
5,882
0
24,417
W
Baron Samedi
MannyTypeFresh
Baron Samedi
3,517
229
506
376
7,234
4,245
0
2,246
4,785
14,877
0
W
Merlin
13,272
943
101
1,875
4,730
2,609
0
961
3,693
50,679
0
L
Lancelot
NHeat19
Lancelot
6,522
628
0
834
8,488
8,086
0
4,678
3,600
0
14,326
L
7,064
88
0
0
3,337
1,075
0
1,693
1,540
29,148
0
L
5,413
376
0
3,062
11,898
5,167
0
6,318
5,332
0
33,530
L
6,694
1,449
0
2,206
10,377
3,218
0
5,705
4,502
0
20,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,274
Gold Earned
43,504
182
Minions Killed
174
6
Camps Cleared
6
683,349
Distance Traveled
803,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,947
883
1
0
0
32,356
0
W
Khepri
9,240
1,027
18
2
0
163,762
0
L
Atlas
7,908
879
0
0
0
60,025
0
W
Cernunnos
10,018
1,113
33
4
3
173,613
0
W
Baron Samedi
9,352
1,039
18
2
2
141,258
0
W
Merlin
9,717
1,080
112
12
1
172,360
0
L
Lancelot
8,998
1,000
15
2
1
215,263
0
L
Zeus
9,077
1,009
56
6
1
173,672
0
L
Chaac
8,920
991
79
9
2
197,052
0
L
Pele
8,601
956
24
3
2
157,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role