Player Matchup

Lancelot
Lancelot
GOAT Gustav
Lancelot
Level 65
God Stats
1W - 0L
1,762 SR
Queue Stats
25W - 33L
1,551 Elo+
Party 1
Anhur
Anhur
Lukeskywalka5
Anhur
Level 88
God Stats
3W - 3L
1,343 SR
Queue Stats
16W - 24L
1,228 Elo+
Party 1
Fenrir
Fenrir
Vetum
Fenrir
Level 14
God Stats
12W - 19L
1,259 SR
Queue Stats
42W - 51L
1,116 Elo+
Party 1
Team Averages
Level 56
1,454 SR
1,298 Elo+

VS

Team Averages
Level 61
1,452 SR
1,345 Elo+
Zeus
Zeus
ATTUTO_R9
Zeus
Level 75
God Stats
125W - 219L
1,446 SR
Queue Stats
125W - 219L
1,389 Elo+
Solo
Sobek
Sobek
Skarfunk
Sobek
Level 61
God Stats
19W - 28L
1,410 SR
Queue Stats
317W - 390L
1,340 Elo+
Solo
Lancelot
Lancelot
Turtle901
Lancelot
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GOAT Gustav
Lancelot
20
9 / 5 / 18
23,681
677
43,726
49,208
70,144
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
16 / 8 / 12
25,344
724
54,336
43,896
20,926
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
Vetum
Fenrir
20
6 / 7 / 13
21,317
609
20,197
41,952
44,039
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
7 / 11 / 6
22,781
651
46,002
29,485
15,137
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Skarfunk
Sobek
20
4 / 6 / 13
24,566
702
26,864
68,878
140,218
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lancelot
Turtle901
Lancelot
20
9 / 14 / 7
22,658
647
27,657
42,734
22,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
46
31
Kills
20
20
Deaths
31
43
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Zeus
7
11
6
0.91
W
Lancelot
GOAT Gustav
Lancelot
9
5
18
3.6
W
16
8
12
2.75
L
Sobek
Skarfunk
Sobek
4
6
13
1.75
L
Lancelot
Turtle901
Lancelot
9
14
7
0.89
W
Fenrir
Vetum
Fenrir
6
7
13
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,259
Damage
100,523
135,056
Taken
141,097
135,109
Mitigated
177,900
25,711
Healing
42,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
46,002
5,704
582
9,346
29,485
15,137
1,340
138
29,347
147,921
0
W
Lancelot
GOAT Gustav
Lancelot
43,726
7,399
0
2,367
49,208
70,144
639
20,444
28,764
0
125,331
W
54,336
36,137
1,915
15,195
43,896
20,926
4,182
24,520
19,376
0
164,668
L
Sobek
Skarfunk
Sobek
26,864
2,305
258
30,408
68,878
140,218
404
163
68,715
70,692
0
L
Lancelot
Turtle901
Lancelot
27,657
5,187
0
2,088
42,734
22,545
1,562
451
42,283
0
61,699
W
Fenrir
Vetum
Fenrir
20,197
4,721
2,017
4,217
41,952
44,039
313
29,197
12,755
0
54,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,342
Gold Earned
70,005
320
Minions Killed
282
11
Camps Cleared
7
1,843,383
Distance Traveled
1,651,730
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
22,781
651
200
6
3
477,424
0
W
Lancelot
23,681
677
120
3
6
734,963
1
W
Anhur
25,344
724
148
4
4
517,232
4
L
Sobek
24,566
702
47
1
0
632,162
1
L
Lancelot
22,658
647
35
1
4
542,144
0
W
Fenrir
21,317
609
52
1
1
591,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role