Player Matchup

Sylvanus
Sylvanus
Fluhgy
Sylvanus
Level 103
God Stats
3W - 7L
1,081 SR
Queue Stats
381W - 370L
1,545 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JtotheB
Tsukuyomi
Level 103
God Stats
0W - 1L
1,306 SR
Queue Stats
25W - 20L
1,478 Elo+
Solo
Achilles
Achilles
lukedaddy24
Achilles
Level 28
God Stats
49W - 62L
1,579 SR
Queue Stats
82W - 112L
1,576 Elo+
Solo
Hachiman
Hachiman
oingulon
Hachiman
Level 106
God Stats
0W - 2L
1,299 SR
Queue Stats
117W - 104L
1,575 Elo+
Solo
He Bo
He Bo
syhme
He Bo
Level 108
God Stats
22W - 37L
1,408 SR
Queue Stats
539W - 546L
1,526 Elo+
Party 1
Team Averages
Level 90
1,335 SR
1,540 Elo+

VS

Team Averages
Level 124
1,645 SR
1,551 Elo+
Lancelot
Lancelot
A1SAUCED
Lancelot
Level 147
God Stats
15W - 8L
1,835 SR
Queue Stats
301W - 256L
1,634 Elo+
Party 2
Olorun
Olorun
BlvckXcii
Olorun
Level 7
God Stats
2W - 2L
1,414 SR
Queue Stats
7W - 4L
1,438 Elo+
Solo
Mercury
Mercury
DES5DNICE
Mercury
Level 160
God Stats
34W - 33L
1,729 SR
Queue Stats
577W - 562L
1,625 Elo+
Party 2
Ares
Ares
MONEY JLEW
Ares
Level 157
God Stats
9W - 5L
1,567 SR
Queue Stats
311W - 332L
1,522 Elo+
Party 3
Poseidon
Poseidon
idk 879
Poseidon
Level 147
God Stats
3W - 0L
1,682 SR
Queue Stats
241W - 253L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fluhgy
Sylvanus
20
1 / 8 / 8
15,113
630
12,584
36,696
60,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
JtotheB
Tsukuyomi
20
4 / 10 / 2
16,211
675
22,095
33,055
23,746
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
lukedaddy24
Achilles
20
4 / 2 / 3
15,430
643
25,101
39,917
48,265
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
oingulon
Hachiman
20
4 / 8 / 6
15,365
640
34,472
33,615
22,416
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
syhme
He Bo
20
1 / 10 / 6
14,712
613
8,616
20,117
11,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
A1SAUCED
Lancelot
20
13 / 0 / 18
18,780
783
41,367
37,667
42,246
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
BlvckXcii
Olorun
20
2 / 5 / 9
16,662
694
14,866
25,472
14,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
DES5DNICE
Mercury
20
12 / 3 / 7
17,937
747
28,108
27,941
17,936
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
9 / 1 / 16
17,043
710
23,664
25,516
42,195
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
idk 879
Poseidon
20
2 / 5 / 16
16,055
669
30,202
17,767
15,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
104
14
Kills
38
38
Deaths
14
25
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Lancelot
A1SAUCED
Lancelot
13
0
18
22
W
Olorun
BlvckXcii
Olorun
2
5
9
1.3
W
Mercury
DES5DNICE
Mercury
12
3
7
5.17
L
Sylvanus
Fluhgy
Sylvanus
1
8
8
0.63
L
Tsukuyomi
JtotheB
Tsukuyomi
4
10
2
0.5
W
9
1
16
17
W
Poseidon
idk 879
Poseidon
2
5
16
2
L
Achilles
lukedaddy24
Achilles
4
2
3
2.75
L
Hachiman
oingulon
Hachiman
4
8
6
0.88
L
He Bo
syhme
He Bo
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,868
Damage
138,207
163,400
Taken
134,363
166,075
Mitigated
132,052
48,656
Healing
39,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
A1SAUCED
Lancelot
41,367
6,676
0
14,330
37,667
42,246
1,944
3,494
34,099
0
89,760
W
Olorun
BlvckXcii
Olorun
14,866
8,612
974
10,712
25,472
14,096
5,598
1,515
23,933
100,329
0
W
Mercury
DES5DNICE
Mercury
28,108
17,162
0
4,923
27,941
17,936
0
6,000
21,874
0
93,186
L
Sylvanus
Fluhgy
Sylvanus
12,584
1,858
8,038
9,292
36,696
60,640
0
20,536
14,960
24,012
0
L
Tsukuyomi
JtotheB
Tsukuyomi
22,095
4,263
0
5,522
33,055
23,746
0
9,850
22,330
0
84,698
W
23,664
771
0
6,145
25,516
42,195
243
5,513
19,691
36,305
0
W
Poseidon
idk 879
Poseidon
30,202
3,004
371
1,698
17,767
15,579
1,828
3,972
13,566
86,010
0
L
Achilles
lukedaddy24
Achilles
25,101
4,643
0
13,473
39,917
48,265
254
16,752
22,012
0
87,958
L
Hachiman
oingulon
Hachiman
34,472
26,894
0
12,090
33,615
22,416
83
15,470
17,165
0
76,765
L
He Bo
syhme
He Bo
8,616
321
0
241
20,117
11,008
0
4,534
15,028
55,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,831
Gold Earned
86,477
420
Minions Killed
455
0
Camps Cleared
0
2,078,258
Distance Traveled
2,444,767
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
18,780
783
69
3
0
625,269
2
W
Olorun
16,662
694
116
5
0
363,975
4
W
Mercury
17,937
747
115
5
0
542,960
2
L
Sylvanus
15,113
630
18
1
0
401,684
1
L
Tsukuyomi
16,211
675
118
5
0
430,120
1
W
Ares
17,043
710
34
1
0
461,414
0
W
Poseidon
16,055
669
121
5
0
451,149
0
L
Achilles
15,430
643
82
3
0
469,060
1
L
Hachiman
15,365
640
97
4
0
393,267
0
L
He Bo
14,712
613
105
4
0
384,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role