Player Matchup

Bacchus
Bacchus
DvZDementia
Bacchus
Level 47
God Stats
3W - 3L
1,505 SR
Queue Stats
111W - 136L
1,289 Elo+
Party 2
Neith
Neith
DvZPlayman
Neith
Level 34
God Stats
4W - 1L
1,621 SR
Queue Stats
86W - 101L
1,231 Elo+
Party 2
Fenrir
Fenrir
ShadUB7
Fenrir
Level 123
God Stats
82W - 93L
1,413 SR
Queue Stats
169W - 176L
1,355 Elo+
Solo
Hades
Hades
SteTZyRapZzx
Hades
Level 66
God Stats
63W - 46L
1,584 SR
Queue Stats
88W - 90L
1,347 Elo+
Solo
Nu Wa
Nu Wa
king_Marriot
Nu Wa
Level 62
God Stats
246W - 272L
1,384 SR
Queue Stats
272W - 313L
1,297 Elo+
Solo
Team Averages
Level 66
1,502 SR
1,304 Elo+

VS

Team Averages
Level 49
1,413 SR
1,193 Elo+
Susano
Susano
Emil-kiiller
Susano
Level 66
God Stats
108W - 93L
1,236 SR
Queue Stats
266W - 268L
1,233 Elo+
Solo
Ganesha
Ganesha
Omega_Noubi
Ganesha
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 49L
1,308 Elo+
Party 1
Anubis
Anubis
clement07170
Anubis
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,045 Elo+
Party 1
Neith
Neith
focheur58
Neith
Level 98
God Stats
1W - 1L
1,521 SR
Queue Stats
4W - 9L
1,357 Elo+
Party 1
Mulan
Mulan
rickoo90100
Mulan
Level 21
God Stats
1W - 4L
1,306 SR
Queue Stats
1W - 10L
1,022 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DvZDementia
Bacchus
15
0 / 0 / 4
9,953
498
6,474
11,222
10,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
14
1 / 1 / 2
8,746
437
7,066
9,369
4,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
ShadUB7
Fenrir
20
9 / 1 / 3
12,533
627
10,139
15,878
10,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 1 / 4
11,516
576
13,283
12,530
7,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
2 / 0 / 3
10,405
520
11,856
6,831
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
1 / 2 / 0
8,112
406
3,033
9,795
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Omega_Noubi
Ganesha
12
0 / 2 / 1
7,982
399
4,605
14,117
10,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
13
0 / 4 / 1
7,914
396
2,170
11,001
4,847
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
focheur58
Neith
12
1 / 4 / 0
7,803
390
12,124
12,030
4,876
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 4 / 1
8,801
440
8,191
17,660
11,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
16
Kills
2
3
Deaths
16
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DvZDementia
Bacchus
0
0
4
2
W
Neith
1
1
2
2
L
Susano
1
2
0
0.5
L
Ganesha
Omega_Noubi
Ganesha
0
2
1
0.25
W
Fenrir
ShadUB7
Fenrir
9
1
3
10.5
W
4
1
4
6
L
Anubis
0
4
1
0.13
L
Neith
focheur58
Neith
1
4
0
0.25
W
2
0
3
3.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,818
Damage
30,123
55,830
Taken
64,603
34,767
Mitigated
34,832
25,216
Healing
15,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DvZDementia
Bacchus
6,474
545
0
3,520
11,222
10,079
1,241
1,568
9,654
31,639
0
W
Neith
7,066
2,795
0
4,571
9,369
4,736
3,404
1,488
7,840
0
56,843
L
Susano
3,033
536
0
2,816
9,795
3,408
0
4,029
5,766
0
39,217
L
Ganesha
Omega_Noubi
Ganesha
4,605
108
0
2,025
14,117
10,117
0
7,529
6,588
28,815
0
W
Fenrir
ShadUB7
Fenrir
10,139
3,183
57
7,409
15,878
10,238
3,016
709
15,140
0
128,398
W
13,283
804
304
5,580
12,530
7,275
670
2,794
9,589
89,355
0
L
Anubis
2,170
251
0
3,764
11,001
4,847
0
6,814
4,187
45,097
0
L
Neith
focheur58
Neith
12,124
3,511
0
3,207
12,030
4,876
0
3,053
8,977
0
59,212
W
11,856
3,512
94
3,681
6,831
2,439
3,266
216
6,286
66,364
0
L
8,191
747
0
3,341
17,660
11,584
612
10,188
7,472
0
66,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,153
Gold Earned
40,612
603
Minions Killed
396
0
Camps Cleared
0
1,924,251
Distance Traveled
1,807,761
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,953
498
43
2
0
410,597
2
W
Neith
8,746
437
98
5
0
316,881
2
L
Susano
8,112
406
79
4
0
387,916
3
L
Ganesha
7,982
399
7
0
0
365,837
7
W
Fenrir
12,533
627
173
9
0
435,313
0
W
Hades
11,516
576
167
8
0
382,491
0
L
Anubis
7,914
396
72
4
0
311,566
6
L
Neith
7,803
390
125
6
0
345,120
0
W
Nu Wa
10,405
520
122
6
0
378,969
6
L
Mulan
8,801
440
113
6
0
397,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role