Player Matchup

Ra
Ra
HyperLevelz
Ra
Level 160
God Stats
3W - 4L
1,334 SR
Queue Stats
277W - 336L
1,514 Elo+
Party 2
Lancelot
Lancelot
RoyalMrAce
Lancelot
Level 125
God Stats
1W - 0L
1,243 SR
Queue Stats
11W - 8L
1,556 Elo+
Party 2
Hercules
Hercules
RoyalMrDirt
Hercules
Level 160
God Stats
2W - 2L
1,733 SR
Queue Stats
38W - 20L
1,622 Elo+
Party 2
Team Averages
Level 148
1,437 SR
1,564 Elo+

VS

Team Averages
Level 51
1,468 SR
1,315 Elo+
Serqet
Serqet
Go BigBone
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,332 Elo+
Party 1
Ao Kuang
Ao Kuang
Go Frankiie
Ao Kuang
Level 22
God Stats
2W - 3L
1,404 SR
Queue Stats
9W - 14L
1,299 Elo+
Party 1
Cerberus
Cerberus
MeechTNF
Cerberus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 15
10,015
668
13,329
11,242
6,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
RoyalMrAce
Lancelot
17
16 / 1 / 2
11,862
791
18,787
14,507
11,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
RoyalMrDirt
Hercules
16
2 / 0 / 16
11,393
760
16,668
17,098
15,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Go BigBone
Serqet
11
0 / 9 / 2
8,136
542
3,875
14,106
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
Go Frankiie
Ao Kuang
12
1 / 7 / 1
8,663
578
8,765
17,417
8,470
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
MeechTNF
Cerberus
14
1 / 2 / 1
9,642
643
12,382
26,007
28,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
18
Kills
2
3
Deaths
18
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Serqet
Go BigBone
Serqet
0
9
2
0.11
L
Ao Kuang
Go Frankiie
Ao Kuang
1
7
1
0.21
W
0
2
15
3.75
L
Cerberus
MeechTNF
Cerberus
1
2
1
0.75
W
Lancelot
RoyalMrAce
Lancelot
16
1
2
17
W
Hercules
RoyalMrDirt
Hercules
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,784
Damage
25,022
42,847
Taken
57,530
33,948
Mitigated
43,213
22,061
Healing
10,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Go BigBone
Serqet
3,875
443
0
0
14,106
6,363
0
3,681
10,311
0
11,917
L
Ao Kuang
Go Frankiie
Ao Kuang
8,765
2,227
0
2,430
17,417
8,470
0
3,229
13,774
22,689
1,358
W
13,329
2,441
3,562
4,090
11,242
6,732
466
7,577
3,665
59,243
0
L
Cerberus
MeechTNF
Cerberus
12,382
902
0
7,824
26,007
28,380
0
6,646
18,971
44,622
0
W
Lancelot
RoyalMrAce
Lancelot
18,787
3,533
0
4,859
14,507
11,639
0
4,263
9,802
0
30,719
W
Hercules
RoyalMrDirt
Hercules
16,668
7,072
0
9,550
17,098
15,577
565
9,247
7,467
0
35,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,270
Gold Earned
26,441
172
Minions Killed
167
10
Camps Cleared
3
869,110
Distance Traveled
805,544
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,136
542
21
1
1
262,104
0
L
Ao Kuang
8,663
578
41
3
2
248,535
4
W
Ra
10,015
668
109
7
6
278,988
2
L
Cerberus
9,642
643
105
7
0
294,905
2
W
Lancelot
11,862
791
29
2
1
302,318
1
W
Hercules
11,393
760
34
2
3
287,804
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role