Player Matchup

Cthulhu
Cthulhu
DarkSavage_05
Cthulhu
Level 85
God Stats
2W - 3L
1,770 SR
Queue Stats
139W - 121L
1,503 Elo+
Party 2
Medusa
Medusa
DarkTobi05_
Medusa
Level 100
God Stats
4W - 3L
1,618 SR
Queue Stats
192W - 166L
1,573 Elo+
Party 2
Ravana
Ravana
LashedCarton912
Ravana
Level 83
God Stats
6W - 8L
1,261 SR
Queue Stats
167W - 179L
1,378 Elo+
Solo
Vulcan
Vulcan
Viitorteijeiro
Vulcan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,601 Elo+
Solo
Serqet
Serqet
slawekluczak11
Serqet
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 165L
1,423 Elo+
Solo
Team Averages
Level 93
1,530 SR
1,496 Elo+

VS

Team Averages
Level 129
1,604 SR
1,420 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
IL_Punitore07
Bastet
Level 100
God Stats
4W - 4L
1,675 SR
Queue Stats
93W - 120L
1,366 Elo+
Party 1
Sylvanus
Sylvanus
damiendu2a
Sylvanus
Level 106
God Stats
5W - 2L
1,514 SR
Queue Stats
192W - 207L
1,448 Elo+
Party 1
Hera
Hera
djeanf2a
Hera
Level 126
God Stats
5W - 3L
1,515 SR
Queue Stats
52W - 56L
1,419 Elo+
Party 1
Achilles
Achilles
kdd83
Achilles
Level 159
God Stats
6W - 3L
1,817 SR
Queue Stats
107W - 127L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
5
0 / 0 / 1
3,222
644
988
3,276
1,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
5
1 / 0 / 0
3,143
629
1,159
2,591
526
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 0
3,340
668
479
3,042
1,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,469
494
0
0
0
6
1 / 2 / 0
3,540
708
1,741
3,164
1,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
5
0 / 1 / 0
3,146
629
2,683
3,732
918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 0 / 1
3,587
717
593
3,740
1,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
damiendu2a
Sylvanus
5
0 / 0 / 0
3,209
642
1,697
2,144
945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
6
0 / 0 / 1
3,631
726
1,079
856
180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
kdd83
Achilles
6
2 / 1 / 0
3,899
780
1,393
3,454
1,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
3
3
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
0
1
0
0
L
Cthulhu
0
0
1
0.5
L
Medusa
1
0
0
1
W
1
0
1
1.5
L
0
1
0
0
L
0
0
0
0
W
Sylvanus
damiendu2a
Sylvanus
0
0
0
0
W
Hera
0
0
1
0.5
W
Achilles
kdd83
Achilles
2
1
0
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,367
Damage
7,445
12,073
Taken
13,926
4,254
Mitigated
4,807
3,300
Healing
6,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
2,683
1,562
0
2,108
3,732
918
30
450
3,282
0
16,593
L
Cthulhu
988
62
93
557
3,276
1,321
0
770
2,506
8,669
0
L
Medusa
1,159
434
0
750
2,591
526
0
443
2,148
0
11,745
W
593
151
0
1,978
3,740
1,005
0
0
3,740
0
12,346
L
479
40
0
1,472
3,042
1,162
0
890
1,963
0
15,399
L
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
damiendu2a
Sylvanus
1,697
934
138
548
2,144
945
0
538
1,606
11,932
4,920
W
Hera
1,079
212
0
500
856
180
262
0
856
17,406
0
W
Achilles
kdd83
Achilles
1,393
401
0
1,256
3,454
1,759
90
0
3,038
0
12,340
L
1,741
408
0
428
3,164
1,245
0
0
3,164
0
12,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,714
Gold Earned
17,472
88
Minions Killed
147
0
Camps Cleared
0
400,980
Distance Traveled
485,190
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
3,146
629
32
6
0
81,689
0
L
Cthulhu
3,222
644
18
4
0
103,883
1
L
Medusa
3,143
629
15
3
0
93,727
1
W
Bastet
3,587
717
28
6
0
113,124
0
L
Ravana
3,340
668
32
6
0
96,808
0
L
Vulcan
2,469
494
0
0
0
0
0
W
Sylvanus
3,209
642
27
5
0
87,448
2
W
Hera
3,631
726
33
7
0
101,196
1
W
Achilles
3,899
780
27
5
0
101,733
1
L
Serqet
3,540
708
23
5
0
106,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role