Player Matchup

Scylla
Scylla
SativaVibe
Scylla
Level 62
God Stats
0W - 3L
1,334 SR
Queue Stats
6W - 14L
1,230 Elo+
Solo
Lancelot
Lancelot
dracoenfuego
Lancelot
Level 39
God Stats
9W - 5L
1,601 SR
Queue Stats
59W - 80L
1,294 Elo+
Party 2
Gilgamesh
Gilgamesh
oooooofers1342
Gilgamesh
Level 17
God Stats
9W - 15L
1,310 SR
Queue Stats
11W - 26L
1,160 Elo+
Party 2
Team Averages
Level 39
1,415 SR
1,228 Elo+

VS

Team Averages
Level 93
1,512 SR
1,528 Elo+
Tyr
Tyr
Melody Redox
Tyr
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 56L
1,626 Elo+
Party 1
Neith
Neith
TwigzCapone
Neith
Level 24
God Stats
8W - 4L
1,437 SR
Queue Stats
64W - 36L
1,529 Elo+
Party 1
Tiamat
Tiamat
Tyrese20098
Tiamat
Level 109
God Stats
6W - 11L
1,598 SR
Queue Stats
331W - 372L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
SativaVibe
Scylla
13
1 / 4 / 2
8,940
596
8,064
11,119
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
dracoenfuego
Lancelot
13
2 / 5 / 1
9,075
605
14,975
13,825
6,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
oooooofers1342
Gilgamesh
14
1 / 6 / 3
8,918
595
9,044
15,769
7,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 9
10,554
704
9,979
19,644
18,786
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
5 / 0 / 9
11,222
748
12,739
6,465
3,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
16
6 / 2 / 7
11,279
752
10,934
14,629
15,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
15
15
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
L
Scylla
SativaVibe
Scylla
1
4
2
0.5
W
5
0
9
9.5
W
Tiamat
6
2
7
4.75
L
Lancelot
dracoenfuego
Lancelot
2
5
1
0.5
L
Gilgamesh
oooooofers1342
Gilgamesh
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,083
Damage
33,652
40,713
Taken
40,738
18,267
Mitigated
37,551
3,075
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,979
1,386
0
5,880
19,644
18,786
204
4,277
15,367
0
33,281
L
Scylla
SativaVibe
Scylla
8,064
1,033
0
1,186
11,119
4,380
208
3,504
7,215
33,738
0
W
12,739
5,441
0
2,492
6,465
3,358
2,190
1,457
5,008
0
46,415
W
Tiamat
10,934
1,422
524
3,575
14,629
15,407
504
3,057
11,572
28,743
0
L
Lancelot
dracoenfuego
Lancelot
14,975
3,236
0
1,614
13,825
6,079
0
2,666
10,923
0
33,323
L
Gilgamesh
oooooofers1342
Gilgamesh
9,044
2,536
0
275
15,769
7,808
0
4,025
11,304
0
25,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,933
Gold Earned
33,055
144
Minions Killed
159
5
Camps Cleared
7
839,275
Distance Traveled
835,116
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,554
704
40
3
0
294,200
6
L
Scylla
8,940
596
57
4
4
271,573
4
W
Neith
11,222
748
64
4
5
279,203
3
W
Tiamat
11,279
752
55
4
2
261,713
3
L
Lancelot
9,075
605
51
3
1
287,834
3
L
Gilgamesh
8,918
595
36
2
0
279,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role