Player Matchup

Baron Samedi
Baron Samedi
CANCER_84
Baron Samedi
Level 49
God Stats
0W - 1L
1,171 SR
Queue Stats
8W - 10L
1,415 Elo+
Solo
Arachne
Arachne
Masen Cruz
Arachne
Level 87
God Stats
47W - 51L
1,581 SR
Queue Stats
184W - 199L
1,513 Elo+
Party 2
Geb
Geb
Mugen Senpai360
Geb
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
216W - 207L
1,562 Elo+
Solo
Zhong Kui
Zhong Kui
WintryGG
Zhong Kui
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 31L
1,522 Elo+
Party 2
Chaac
Chaac
totable877
Chaac
Level 65
God Stats
0W - 2L
1,146 SR
Queue Stats
23W - 27L
1,358 Elo+
Solo
Team Averages
Level 75
1,380 SR
1,474 Elo+

VS

Team Averages
Level 80
1,554 SR
1,531 Elo+
Lancelot
Lancelot
AllSeer
Lancelot
Level 159
God Stats
18W - 3L
1,857 SR
Queue Stats
692W - 280L
1,795 Elo+
Party 1
Loki
Loki
Choocutli
Loki
Level 78
God Stats
6W - 5L
1,352 SR
Queue Stats
34W - 34L
1,184 Elo+
Solo
Ganesha
Ganesha
ChristinaLoveQuQ
Ganesha
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
147W - 23L
1,880 Elo+
Party 1
Janus
Janus
ledo3_
Janus
Level 65
God Stats
2W - 1L
1,529 SR
Queue Stats
74W - 77L
1,337 Elo+
Solo
Cupid
Cupid
mente_asombroso
Cupid
Level 69
God Stats
220W - 207L
1,533 SR
Queue Stats
290W - 301L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CANCER_84
Baron Samedi
13
1 / 5 / 1
7,877
394
6,378
13,647
6,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Masen Cruz
Arachne
17
5 / 5 / 2
10,570
529
7,513
17,314
10,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 0 / 7
9,316
466
11,220
18,871
20,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
WintryGG
Zhong Kui
17
6 / 2 / 0
10,566
528
17,792
16,463
11,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
12
0 / 10 / 3
8,107
405
4,715
22,599
14,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AllSeer
Lancelot
19
19 / 2 / 1
13,414
671
35,252
24,445
22,080
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Loki
17
2 / 2 / 4
10,331
517
7,584
13,518
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 5 / 7
10,886
544
9,108
14,468
7,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
ledo3_
Janus
15
0 / 3 / 2
9,418
471
7,460
11,526
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 3
9,360
468
7,918
11,406
5,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
13
Kills
22
22
Deaths
13
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AllSeer
Lancelot
19
2
1
9.75
L
Baron Samedi
CANCER_84
Baron Samedi
1
5
1
0.3
W
Loki
2
2
4
2
W
0
5
7
0.7
L
Arachne
Masen Cruz
Arachne
5
5
2
1.2
L
1
0
7
4.5
L
Zhong Kui
WintryGG
Zhong Kui
6
2
0
3
W
Janus
ledo3_
Janus
0
3
2
0.33
W
1
1
3
2.5
L
Chaac
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,618
Damage
67,322
88,894
Taken
75,363
64,630
Mitigated
45,428
21,642
Healing
28,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AllSeer
Lancelot
35,252
8,448
0
11,497
24,445
22,080
0
9,721
14,724
0
105,367
L
Baron Samedi
CANCER_84
Baron Samedi
6,378
583
640
3,374
13,647
6,603
60
4,639
9,008
50,624
0
W
Loki
7,584
1,845
0
6,937
13,518
5,584
587
3,191
10,327
0
94,015
W
9,108
1,269
0
872
14,468
7,775
0
8,063
6,405
80,678
0
L
Arachne
Masen Cruz
Arachne
7,513
4,967
0
1,633
17,314
10,782
0
2,953
14,361
0
98,050
L
11,220
1,424
333
5,060
18,871
20,611
0
3,519
15,352
52,622
0
L
Zhong Kui
WintryGG
Zhong Kui
17,792
3,032
0
7,105
16,463
11,954
1,215
4,697
11,766
91,619
0
W
Janus
ledo3_
Janus
7,460
527
38
2,308
11,526
4,757
1,586
9,264
2,262
64,922
0
W
7,918
3,737
1,471
5,774
11,406
5,232
1,829
5,151
6,255
0
69,051
L
Chaac
4,715
1,198
0
3,497
22,599
14,680
764
760
21,839
0
48,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,436
Gold Earned
53,409
518
Minions Killed
649
0
Camps Cleared
0
1,836,657
Distance Traveled
1,950,658
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,414
671
146
7
0
470,374
0
L
Baron Samedi
7,877
394
74
4
0
318,453
0
W
Loki
10,331
517
152
8
0
373,727
4
W
Ganesha
10,886
544
122
6
0
405,208
5
L
Arachne
10,570
529
157
8
0
390,306
2
L
Geb
9,316
466
57
3
0
387,522
5
L
Zhong Kui
10,566
528
148
7
0
359,098
3
W
Janus
9,418
471
118
6
0
367,613
0
W
Cupid
9,360
468
111
6
0
333,736
5
L
Chaac
8,107
405
82
4
0
381,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role