Player Matchup

Cliodhna
Cliodhna
Bronze V
AlmostMid
Cliodhna
Bronze V
Level 126
God Stats
1W - 0L
1,824 SR
Queue Stats
1W - 1L
1,453 MMR
Solo
Apollo
Apollo
Silver I
ConCenTrix310
Apollo
Silver I
Level 105
God Stats
15W - 8L
1,729 SR
Queue Stats
65W - 67L
1,345 MMR
Solo
Mulan
Mulan
Silver III
KingMehdi98
Mulan
Silver III
Level 99
God Stats
13W - 15L
1,502 SR
Queue Stats
15W - 21L
1,367 MMR
Solo
Eset
Eset
Gold V
SplitZ_Shadw
Eset
Gold V
Level 152
God Stats
9W - 6L
1,655 SR
Queue Stats
214W - 215L
1,287 MMR
Solo
Ymir
Ymir
Gold V
stravinski000
Ymir
Gold V
Level 105
God Stats
8W - 10L
1,653 SR
Queue Stats
102W - 111L
1,273 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,673 SR
1,345 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,401 SR
1,396 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver V
BlueJammyDodger
Nu Wa
Silver V
Level 47
God Stats
1W - 3L
1,347 SR
Queue Stats
3W - 5L
1,253 MMR
Solo
Hercules
Hercules
Gold IV
Hjornvik98
Hercules
Gold IV
Level 109
God Stats
1W - 4L
1,479 SR
Queue Stats
69W - 69L
1,442 MMR
Solo
Ravana
Ravana
Silver III
L2__AiM
Ravana
Silver III
Level 107
God Stats
3W - 3L
1,179 SR
Queue Stats
152W - 143L
1,459 MMR
Solo
Ra
Ra
Silver IV
saitaman74
Ra
Silver IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AlmostMid
Cliodhna
11
2 / 1 / 8
6,947
579
5,894
8,005
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 0 / 2
6,667
556
3,200
6,481
2,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

11
1 / 1 / 2
6,906
576
7,235
7,425
3,589
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 2 / 2
7,750
646
8,323
5,571
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 1 / 7
6,344
529
2,132
9,834
8,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Jing WeiOsirisGebKali

VS

Bans
BastetKing ArthurMorgan Le FayGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 2 / 0
5,154
430
2,604
6,866
2,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 1 / 0
5,045
420
5,518
3,642
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Hjornvik98
Hercules
9
1 / 2 / 0
5,221
435
4,442
12,206
6,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
L2__AiM
Ravana
10
2 / 3 / 3
5,961
497
3,954
7,946
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 4 / 0
6,292
524
1,768
7,920
3,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
5
5
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Cliodhna
AlmostMid
Cliodhna
2
1
8
6
L
1
1
0
1
W
2
0
2
3
L
Hercules
Hjornvik98
Hercules
1
2
0
0.5
W
1
1
2
2
L
Ravana
L2__AiM
Ravana
2
3
3
1.17
W
7
2
2
4
L
1
4
0
0.25
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,784
Damage
18,286
37,316
Taken
38,580
18,941
Mitigated
16,488
15,811
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,604
1,251
0
2,094
6,866
2,079
0
1,514
5,352
0
36,243
W
Cliodhna
AlmostMid
Cliodhna
5,894
608
0
2,850
8,005
2,909
0
1,337
6,568
0
40,387
L
5,518
1,713
0
500
3,642
1,141
0
1,135
2,507
20,159
0
W
3,200
1,918
0
4,931
6,481
2,442
1,254
1,639
4,660
0
54,591
L
Hercules
Hjornvik98
Hercules
4,442
1,020
0
1,839
12,206
6,652
0
1,622
10,584
0
22,100
W
7,235
941
0
3,038
7,425
3,589
1,116
183
6,837
0
45,558
L
Ravana
L2__AiM
Ravana
3,954
1,478
0
2,042
7,946
3,411
0
2,016
5,930
0
29,709
W
8,323
699
792
1,040
5,571
1,931
0
1,350
4,111
56,956
0
L
1,768
158
46
593
7,920
3,205
0
4,168
3,752
52,319
0
W
2,132
514
300
2,860
9,834
8,070
0
2,768
6,702
14,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,614
Gold Earned
27,673
363
Minions Killed
305
0
Camps Cleared
0
1,194,281
Distance Traveled
1,043,681
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,154
430
72
6
0
215,887
6
W
Cliodhna
6,947
579
70
6
0
287,734
0
L
Nu Wa
5,045
420
41
3
0
202,135
2
W
Apollo
6,667
556
90
8
0
214,356
3
L
Hercules
5,221
435
43
4
0
185,692
3
W
Mulan
6,906
576
75
6
0
231,719
4
L
Ravana
5,961
497
50
4
0
230,210
3
W
Eset
7,750
646
94
8
0
229,489
3
L
Ra
6,292
524
99
8
0
209,757
5
W
Ymir
6,344
529
34
3
0
230,983
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role