Player Matchup

Nu Wa
Nu Wa
GreenMach
Nu Wa
Level 124
God Stats
3W - 2L
1,946 SR
Queue Stats
124W - 114L
1,492 Elo+
Solo
Ymir
Ymir
NemesisKS
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 159L
1,497 Elo+
Solo
Loki
Loki
ZiiRoman
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 62L
1,504 Elo+
Solo
Baba Yaga
Baba Yaga
taocibaby
Baba Yaga
Level 115
God Stats
2W - 7L
1,461 SR
Queue Stats
426W - 451L
1,478 Elo+
Solo
Olorun
Olorun
vinlyreborn
Olorun
Level 26
God Stats
0W - 2L
1,323 SR
Queue Stats
8W - 20L
1,291 Elo+
Solo
Team Averages
Level 62
1,546 SR
1,452 Elo+

VS

Team Averages
Level 77
1,457 SR
1,516 Elo+
Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BitxxGhOsTxx
Ymir
Level 108
God Stats
2W - 1L
1,494 SR
Queue Stats
90W - 77L
1,479 Elo+
Party 1
Merlin
Merlin
Jigg251
Merlin
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,693 Elo+
Solo
Ullr
Ullr
XwXJosefXwXw
Ullr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 123L
1,397 Elo+
Party 1
Cupid
Cupid
doodle-bob9000
Cupid
Level 28
God Stats
2W - 0L
1,293 SR
Queue Stats
64W - 77L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GreenMach
Nu Wa
18
2 / 5 / 3
10,364
576
27,531
18,209
10,799
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
14
2 / 5 / 0
9,754
542
8,968
21,348
28,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Loki
16
0 / 4 / 3
9,338
519
7,059
12,337
6,999
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
taocibaby
Baba Yaga
19
1 / 2 / 6
10,486
583
22,566
15,542
10,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Olorun
18
2 / 4 / 2
10,424
579
17,271
17,897
10,809
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
2 / 0 / 12
11,828
657
17,565
16,759
8,845
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 4 / 16
11,574
643
9,543
27,877
40,823
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Jigg251
Merlin
19
4 / 2 / 15
11,997
667
26,318
20,368
10,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
2 / 2 / 14
12,330
685
9,211
21,233
10,782
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
9 / 0 / 9
12,383
688
18,159
14,696
8,109
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
86
7
Kills
20
20
Deaths
8
14
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
12
8
W
3
4
16
2.75
L
Nu Wa
GreenMach
Nu Wa
2
5
3
0.7
W
Merlin
Jigg251
Merlin
4
2
15
5.75
L
Ymir
2
5
0
0.4
W
2
2
14
4.5
L
Loki
0
4
3
0.38
W
9
0
9
13.5
L
Baba Yaga
taocibaby
Baba Yaga
1
2
6
2
L
Olorun
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,395
Damage
80,796
85,333
Taken
100,933
67,484
Mitigated
79,131
32,299
Healing
62,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,565
3,380
3,219
6,466
16,759
8,845
5,509
11,662
4,694
58,897
0
W
9,543
1,174
3,656
3,287
27,877
40,823
15
18,183
8,948
16,852
0
L
Nu Wa
GreenMach
Nu Wa
27,531
7,608
2,589
3,445
18,209
10,799
48
13,050
5,159
44,153
0
W
Merlin
Jigg251
Merlin
26,318
1,904
9,287
8,915
20,368
10,572
747
16,855
2,971
73,018
0
L
Ymir
8,968
2,016
1,150
2,915
21,348
28,812
0
13,386
7,962
11,793
0
W
9,211
3,897
5,558
6,412
21,233
10,782
1,753
15,953
4,798
0
24,326
L
Loki
7,059
661
1,097
1,626
12,337
6,999
0
7,451
4,886
0
16,887
W
18,159
9,723
9,753
5,502
14,696
8,109
1,297
11,262
3,186
0
35,111
L
Baba Yaga
taocibaby
Baba Yaga
22,566
1,058
2,596
6,235
15,542
10,065
0
8,757
6,785
48,117
0
L
Olorun
17,271
6,842
4,419
6,227
17,897
10,809
147
10,782
7,115
34,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,366
Gold Earned
60,112
172
Minions Killed
247
0
Camps Cleared
0
1,485,521
Distance Traveled
1,673,591
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,828
657
99
6
0
335,633
3
W
Ymir
11,574
643
15
1
0
310,564
4
L
Nu Wa
10,364
576
46
3
0
295,744
0
W
Merlin
11,997
667
85
5
0
326,765
4
L
Ymir
9,754
542
8
0
0
216,010
0
W
Ullr
12,330
685
19
1
0
350,419
0
L
Loki
9,338
519
20
1
0
307,793
0
W
Cupid
12,383
688
29
2
0
350,210
0
L
Baba Yaga
10,486
583
52
3
0
357,620
0
L
Olorun
10,424
579
46
3
0
308,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role