Player Matchup

Fafnir
Fafnir
AdeptBasterd
Fafnir
Level 99
God Stats
3W - 12L
1,180 SR
Queue Stats
337W - 405L
1,276 Elo+
Party 1
Lancelot
Lancelot
McBuff
Lancelot
Level 65
God Stats
9W - 8L
1,554 SR
Queue Stats
291W - 336L
1,451 Elo+
Solo
Sol
Sol
gingerboss55
Sol
Level 16
God Stats
29W - 38L
1,365 SR
Queue Stats
252W - 301L
1,228 Elo+
Party 1
Team Averages
Level 60
1,366 SR
1,318 Elo+

VS

Team Averages
Level 109
1,521 SR
1,403 Elo+
Bastet
Bastet
Mitch_From_BD
Bastet
Level 117
God Stats
27W - 25L
1,493 SR
Queue Stats
142W - 170L
1,372 Elo+
Solo
Yemoja
Yemoja
MrLiveStar4
Yemoja
Level 128
God Stats
4W - 5L
1,559 SR
Queue Stats
322W - 477L
1,415 Elo+
Solo
Izanami
Izanami
vx Hi Lo xv
Izanami
Level 82
God Stats
14W - 11L
1,510 SR
Queue Stats
41W - 40L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 4 / 1
8,669
578
6,883
17,540
16,686
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
McBuff
Lancelot
13
2 / 6 / 1
9,414
628
11,632
16,006
7,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 8 / 1
8,298
553
6,427
14,827
4,074
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 13
10,481
699
14,557
13,428
7,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
16
10 / 1 / 7
11,787
786
11,833
11,645
9,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
vx Hi Lo xv
Izanami
15
4 / 2 / 12
10,889
726
11,677
12,248
5,629
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
2
Kills
18
18
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
4
1
0.13
L
Lancelot
McBuff
Lancelot
2
6
1
0.42
W
4
0
13
10.5
W
Yemoja
10
1
7
13.5
L
0
8
1
0.06
W
Izanami
vx Hi Lo xv
Izanami
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,942
Damage
38,067
48,373
Taken
37,321
28,228
Mitigated
22,242
5,923
Healing
13,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
6,883
2,248
0
2,677
17,540
16,686
0
4,238
12,838
27,570
0
L
Lancelot
McBuff
Lancelot
11,632
1,510
0
2,489
16,006
7,468
0
3,724
11,892
0
32,809
W
14,557
3,671
0
4,577
13,428
7,103
829
4,679
8,749
227
31,415
W
Yemoja
11,833
2,182
4,314
2,442
11,645
9,510
568
5,133
6,512
32,423
0
L
6,427
1,801
0
757
14,827
4,074
0
3,205
11,359
26,456
0
W
Izanami
vx Hi Lo xv
Izanami
11,677
8,275
0
1,794
12,248
5,629
1,785
4,783
7,465
0
51,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,381
Gold Earned
33,157
123
Minions Killed
159
4
Camps Cleared
8
757,078
Distance Traveled
783,141
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,669
578
24
2
0
239,040
0
L
Lancelot
9,414
628
51
3
1
281,246
2
W
Bastet
10,481
699
28
2
5
275,878
0
W
Yemoja
11,787
786
53
4
1
255,373
3
L
Sol
8,298
553
48
3
3
236,792
0
W
Izanami
10,889
726
78
5
2
251,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role