Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Gucci009x
Odin
Level 82
God Stats
2W - 0L
1,734 SR
Queue Stats
143W - 107L
1,589 Elo+
Solo
Yemoja
Yemoja
SenseiKensei
Yemoja
Level 160
God Stats
10W - 10L
1,353 SR
Queue Stats
566W - 586L
1,580 Elo+
Solo
Team Averages
Level 131
1,517 SR
1,534 Elo+

VS

Team Averages
Level 104
1,448 SR
1,530 Elo+
Anhur
Anhur
 
Anhur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Dhyeld
Yemoja
Level 66
God Stats
0W - 3L
1,285 SR
Queue Stats
44W - 53L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
VerbMB
Gilgamesh
Level 146
God Stats
6W - 8L
1,455 SR
Queue Stats
749W - 735L
1,624 Elo+
Solo
Thoth
Thoth
llDealWithiTll
Thoth
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
20
7 / 2 / 9
11,488
766
31,873
13,380
8,894
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Geb
 
Geb
17
3 / 2 / 12
10,946
730
15,900
21,236
26,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
 
Kuzenbo
16
2 / 3 / 12
10,553
704
11,822
32,043
57,483
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
18
5 / 2 / 12
10,969
731
22,498
17,320
12,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
16
1 / 2 / 13
9,616
641
6,469
18,346
18,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
5 / 3 / 4
10,667
711
16,401
17,668
8,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
 
Zhong Kui
16
1 / 3 / 7
9,481
632
18,099
19,041
16,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
Dhyeld
Yemoja
17
0 / 2 / 10
9,460
631
8,129
18,092
19,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
VerbMB
Gilgamesh
17
3 / 4 / 8
11,941
796
14,552
24,780
26,582
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 6 / 7
9,387
626
14,596
16,251
6,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
46
18
Kills
10
11
Deaths
18
58
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
7
2
9
5.75
W
Geb
 
Geb
3
2
12
4.5
W
Kuzenbo
 
Kuzenbo
2
3
12
2.67
L
Anhur
 
Anhur
5
3
4
2.33
L
Zhong Kui
 
Zhong Kui
1
3
7
1.5
L
Yemoja
Dhyeld
Yemoja
0
2
10
2.5
W
Odin
5
2
12
5.5
W
Yemoja
1
2
13
3.75
L
Gilgamesh
VerbMB
Gilgamesh
3
4
8
1.75
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,562
Damage
71,777
102,325
Taken
95,832
122,800
Mitigated
76,733
49,113
Healing
49,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
31,873
6,181
810
3,436
13,380
8,894
5,622
4,833
8,547
0
70,328
W
Geb
 
Geb
15,900
956
731
1,890
21,236
26,074
1,015
7,553
13,683
26,792
0
W
Kuzenbo
 
Kuzenbo
11,822
3,300
2,033
4,845
32,043
57,483
358
12,907
19,136
22,082
0
L
Anhur
 
Anhur
16,401
7,131
1,503
5,270
17,668
8,169
1,511
7,285
10,382
0
36,988
L
Zhong Kui
 
Zhong Kui
18,099
3,049
2,670
5,847
19,041
16,120
1,149
7,135
11,906
35,002
0
L
Yemoja
Dhyeld
Yemoja
8,129
3,171
15,690
6,347
18,092
19,401
583
5,910
12,182
17,201
0
W
Odin
22,498
2,935
1,767
1,514
17,320
12,125
614
6,826
10,494
0
37,343
W
Yemoja
6,469
2,788
26,031
6,056
18,346
18,224
702
9,207
9,139
10,122
0
L
Gilgamesh
VerbMB
Gilgamesh
14,552
4,834
5,770
4,558
24,780
26,582
617
9,266
15,514
562
25,214
L
14,596
2,029
0
2,309
16,251
6,461
1,058
4,595
11,656
31,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,572
Gold Earned
50,936
150
Minions Killed
178
0
Camps Cleared
0
1,328,076
Distance Traveled
1,285,485
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,488
766
72
5
0
246,781
1
W
Geb
10,946
730
14
1
0
262,792
0
W
Kuzenbo
10,553
704
15
1
0
299,832
0
L
Anhur
10,667
711
39
3
0
259,682
0
L
Zhong Kui
9,481
632
55
4
0
252,670
5
L
Yemoja
9,460
631
24
2
0
277,285
1
W
Odin
10,969
731
35
2
0
283,428
0
W
Yemoja
9,616
641
14
1
0
235,243
1
L
Gilgamesh
11,941
796
27
2
0
304,709
0
L
Thoth
9,387
626
33
2
0
191,139
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role