Player Matchup

Set
Set
 
Set
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Kushville900123
Fenrir
Level 158
God Stats
0W - 1L
1,582 SR
Queue Stats
7W - 9L
1,392 Elo+
Party 1
Danzaburou
Danzaburou
Raijin XVII
Danzaburou
Level 26
God Stats
28W - 39L
1,477 SR
Queue Stats
165W - 224L
1,433 Elo+
Party 3
Bastet
Bastet
Tirinda
Bastet
Level 107
God Stats
16W - 12L
1,500 SR
Queue Stats
152W - 199L
1,439 Elo+
Party 3
Nu Wa
Nu Wa
kityycatjones
Nu Wa
Level 5
God Stats
3W - 8L
1,481 SR
Queue Stats
11W - 13L
1,479 Elo+
Solo
Team Averages
Level 90
1,508 SR
1,449 Elo+

VS

Team Averages
Level 118
1,565 SR
1,454 Elo+
Mercury
Mercury
 
Mercury
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Derysive
Xbalanque
Level 156
God Stats
61W - 47L
1,562 SR
Queue Stats
297W - 275L
1,472 Elo+
Party 2
King Arthur
King Arthur
FANTOMASGR8
King Arthur
Level 149
God Stats
3W - 0L
1,702 SR
Queue Stats
159W - 191L
1,449 Elo+
Solo
Kuzenbo
Kuzenbo
Sinepslien
Kuzenbo
Level 107
God Stats
7W - 6L
1,701 SR
Queue Stats
147W - 138L
1,530 Elo+
Party 2
Nu Wa
Nu Wa
WhosReality
Nu Wa
Level 35
God Stats
2W - 4L
1,361 SR
Queue Stats
14W - 29L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
19
4 / 5 / 4
12,010
706
12,016
23,324
18,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 6 / 6
11,349
668
13,194
35,401
38,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Raijin XVII
Danzaburou
17
1 / 3 / 6
10,926
643
13,604
19,567
10,959
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bastet
Tirinda
Bastet
17
2 / 5 / 7
10,971
645
18,714
22,909
11,490
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 1 / 7
11,851
697
26,720
14,445
8,067
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
5 / 2 / 5
14,431
849
14,148
15,019
8,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xbalanque
Derysive
Xbalanque
20
8 / 0 / 7
13,862
815
32,402
21,408
11,856
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
FANTOMASGR8
King Arthur
18
2 / 5 / 10
11,857
697
17,225
28,760
31,638
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Sinepslien
Kuzenbo
19
3 / 1 / 10
13,143
773
16,626
31,354
45,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
2 / 7 / 8
12,583
740
20,185
12,891
6,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
60
14
Kills
20
20
Deaths
15
30
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
5
4
1.2
W
Mercury
 
Mercury
5
2
5
3.75
W
Xbalanque
Derysive
Xbalanque
8
0
7
11.5
W
King Arthur
FANTOMASGR8
King Arthur
2
5
10
1.4
L
4
6
6
1.17
L
Danzaburou
Raijin XVII
Danzaburou
1
3
6
1.33
W
Kuzenbo
Sinepslien
Kuzenbo
3
1
10
8
L
Bastet
Tirinda
Bastet
2
5
7
1.1
W
2
7
8
0.86
L
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,248
Damage
100,586
115,646
Taken
109,432
87,183
Mitigated
103,845
22,358
Healing
35,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
12,016
5,381
0
2,056
23,324
18,381
0
6,162
17,001
0
58,326
W
Mercury
 
Mercury
14,148
8,292
0
2,387
15,019
8,093
3,682
2,589
12,290
0
84,022
W
Xbalanque
Derysive
Xbalanque
32,402
17,685
0
13,968
21,408
11,856
7,622
3,927
17,265
0
106,341
W
King Arthur
FANTOMASGR8
King Arthur
17,225
1,394
0
4,658
28,760
31,638
224
5,395
23,047
0
38,286
L
13,194
3,341
702
6,445
35,401
38,286
0
9,530
25,507
0
32,590
L
Danzaburou
Raijin XVII
Danzaburou
13,604
6,332
0
4,531
19,567
10,959
0
8,602
10,895
0
49,181
W
Kuzenbo
Sinepslien
Kuzenbo
16,626
6,048
0
14,206
31,354
45,714
126
11,962
18,992
34,391
0
L
Bastet
Tirinda
Bastet
18,714
5,311
0
6,328
22,909
11,490
304
4,862
18,027
0
43,659
W
20,185
5,415
0
0
12,891
6,544
518
2,847
9,276
63,175
0
L
26,720
7,905
0
2,296
14,445
8,067
0
7,495
6,938
97,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,107
Gold Earned
65,876
382
Minions Killed
458
0
Camps Cleared
0
1,637,946
Distance Traveled
1,858,931
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
12,010
706
103
6
0
305,817
0
W
Mercury
14,431
849
147
9
0
490,930
2
W
Xbalanque
13,862
815
136
8
0
345,210
2
W
King Arthur
11,857
697
41
2
0
345,146
3
L
Fenrir
11,349
668
49
3
0
329,350
8
L
Danzaburou
10,926
643
74
4
0
317,239
1
W
Kuzenbo
13,143
773
36
2
0
362,506
3
L
Bastet
10,971
645
45
3
0
358,386
1
W
Nu Wa
12,583
740
98
6
0
315,139
2
L
Nu Wa
11,851
697
111
7
0
327,154
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role