Player Matchup

Da Ji
Da Ji
KINGLEON1203
Da Ji
Level 156
God Stats
2W - 0L
1,735 SR
Queue Stats
237W - 226L
1,525 Elo+
Solo
Chiron
Chiron
MrStarStruck
Chiron
Level 121
God Stats
3W - 6L
1,360 SR
Queue Stats
467W - 472L
1,504 Elo+
Solo
Thoth
Thoth
bluePsychoX4
Thoth
Level 43
God Stats
9W - 4L
1,671 SR
Queue Stats
616W - 624L
1,425 Elo+
Solo
Artio
Artio
carloskl
Artio
Level 85
God Stats
7W - 4L
1,411 SR
Queue Stats
301W - 316L
1,350 Elo+
Solo
Heimdallr
Heimdallr
h0pelessh3ro
Heimdallr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 94
1,535 SR
1,461 Elo+

VS

Team Averages
Level 98
1,480 SR
1,422 Elo+
Izanami
Izanami
AtomicQUOMO
Izanami
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 76L
1,467 Elo+
Solo
Anhur
Anhur
BadKant
Anhur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 160L
1,358 Elo+
Solo
Zeus
Zeus
CRANK_S33Sion
Zeus
Level 153
God Stats
0W - 3L
1,500 SR
Queue Stats
295W - 333L
1,494 Elo+
Solo
Agni
Agni
SnowDiamond9370
Agni
Level 33
God Stats
0W - 2L
1,235 SR
Queue Stats
47W - 76L
1,313 Elo+
Solo
Medusa
Medusa
TheBrownMissle
Medusa
Level 127
God Stats
2W - 2L
1,663 SR
Queue Stats
143W - 137L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 11
9,442
674
7,768
9,559
6,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
20
15 / 2 / 6
11,733
838
17,323
16,046
9,381
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 4 / 7
9,479
677
12,168
12,528
5,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
carloskl
Artio
16
1 / 3 / 15
9,556
683
3,661
19,087
23,201
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heimdallr
h0pelessh3ro
Heimdallr
18
2 / 1 / 16
10,100
721
12,596
11,814
6,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AtomicQUOMO
Izanami
15
3 / 4 / 1
9,434
674
8,193
9,276
3,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anhur
BadKant
Anhur
14
1 / 5 / 2
8,104
579
2,453
9,022
2,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 5 / 7
9,465
676
12,812
13,423
13,764
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 6 / 5
8,358
597
11,222
12,479
4,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 3 / 2
10,066
719
18,130
11,791
5,474
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
28
23
Kills
11
11
Deaths
23
55
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
AtomicQUOMO
Izanami
3
4
1
0.88
L
Anhur
BadKant
Anhur
1
5
2
0.4
L
2
5
7
1.1
W
3
1
11
8.5
W
Chiron
15
2
6
9
L
0
6
5
0.42
L
5
3
2
2
W
2
4
7
1.38
W
Artio
carloskl
Artio
1
3
15
2.83
W
Heimdallr
h0pelessh3ro
Heimdallr
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,516
Damage
52,810
69,034
Taken
55,991
51,761
Mitigated
30,484
23,195
Healing
11,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AtomicQUOMO
Izanami
8,193
6,463
0
1,707
9,276
3,775
0
2,282
6,994
0
19,894
L
Anhur
BadKant
Anhur
2,453
1,069
612
624
9,022
2,865
0
2,204
6,818
0
5,168
L
12,812
1,432
1,265
1,894
13,423
13,764
0
4,114
9,309
22,365
0
W
7,768
743
2,440
1,416
9,559
6,470
301
2,263
7,296
0
13,387
W
Chiron
17,323
4,201
6,132
4,883
16,046
9,381
1,118
6,362
9,684
0
43,804
L
11,222
682
1,258
1,915
12,479
4,606
0
3,251
9,228
18,294
0
L
18,130
5,381
1,028
1,493
11,791
5,474
0
3,978
7,811
0
46,087
W
12,168
692
866
1,332
12,528
5,906
204
4,605
7,923
21,919
0
W
Artio
carloskl
Artio
3,661
130
977
2,028
19,087
23,201
28
6,763
12,324
10,321
0
W
Heimdallr
h0pelessh3ro
Heimdallr
12,596
3,183
1,158
1,963
11,814
6,803
306
4,041
7,773
0
26,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,310
Gold Earned
45,427
145
Minions Killed
132
0
Camps Cleared
0
1,252,109
Distance Traveled
1,163,598
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,434
674
47
3
0
215,044
1
L
Anhur
8,104
579
3
0
0
180,377
4
L
Zeus
9,465
676
24
2
0
200,557
2
W
Da Ji
9,442
674
16
1
0
246,989
6
W
Chiron
11,733
838
61
4
0
254,333
0
L
Agni
8,358
597
16
1
0
234,920
1
L
Medusa
10,066
719
42
3
0
332,700
0
W
Thoth
9,479
677
20
1
0
240,396
0
W
Artio
9,556
683
14
1
0
231,383
0
W
Heimdallr
10,100
721
34
2
0
279,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role