Player Matchup

Izanami
Izanami
Bronze III
DiggDragos
Izanami
Bronze III
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,497 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 70
1,500 SR
1,497 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,792 SR
1,469 MMR
Jing Wei
Jing Wei
Silver II
ElParkuriano
Jing Wei
Silver II
Level 122
God Stats
2W - 0L
1,792 SR
Queue Stats
76W - 76L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DiggDragos
Izanami
9
0 / 2 / 0
4,786
798
2,668
6,723
2,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
BakasuraKaliAh Muzen CabUllrLoki

VS

Bans
CupidSkadiMedusaThanatosAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ElParkuriano
Jing Wei
11
2 / 0 / 0
6,387
1,065
5,087
5,077
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
DiggDragos
Izanami
0
2
0
0
W
Jing Wei
ElParkuriano
Jing Wei
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,668
Damage
5,087
6,723
Taken
5,077
2,548
Mitigated
1,815
653
Healing
2,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DiggDragos
Izanami
2,668
1,562
0
653
6,723
2,548
0
604
6,119
0
16,940
W
Jing Wei
ElParkuriano
Jing Wei
5,087
3,893
0
2,057
5,077
1,815
354
69
5,008
0
28,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,786
Gold Earned
6,387
39
Minions Killed
69
2
Camps Cleared
3
108,409
Distance Traveled
101,214
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,786
798
39
7
2
108,409
1
W
Jing Wei
6,387
1,065
69
12
3
101,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role