Player Matchup

Zeus
Zeus
Code_Zer065
Zeus
Level 99
God Stats
1W - 2L
1,307 SR
Queue Stats
46W - 76L
1,348 Elo+
Party 2
Lancelot
Lancelot
maliguis
Lancelot
Level 142
God Stats
0W - 1L
1,696 SR
Queue Stats
50W - 53L
1,425 Elo+
Solo
Chiron
Chiron
xXLilRedBeanXx
Chiron
Level 117
God Stats
6W - 8L
1,473 SR
Queue Stats
141W - 233L
1,267 Elo+
Party 2
Team Averages
Level 119
1,492 SR
1,347 Elo+

VS

Team Averages
Level 98
1,523 SR
1,429 Elo+
Danzaburou
Danzaburou
DeathMachn
Danzaburou
Level 52
God Stats
14W - 23L
1,570 SR
Queue Stats
59W - 109L
1,324 Elo+
Solo
Atlas
Atlas
TripleAce45
Atlas
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,419 Elo+
Party 1
Freya
Freya
UCatTouchThiz
Freya
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 93L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
8,153
679
19,657
10,796
4,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
maliguis
Lancelot
12
1 / 3 / 2
7,944
662
5,926
10,192
4,659
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 3
8,432
703
7,276
8,782
3,972
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeathMachn
Danzaburou
13
1 / 2 / 5
7,788
649
7,643
13,703
5,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 1 / 7
8,441
703
6,234
12,739
8,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 3 / 1
8,883
740
9,729
11,399
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
6
Kills
7
8
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Danzaburou
DeathMachn
Danzaburou
1
2
5
1.75
W
0
1
7
3.5
W
6
3
1
2.17
L
Lancelot
maliguis
Lancelot
1
3
2
0.67
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,859
Damage
23,606
29,770
Taken
37,841
13,250
Mitigated
18,884
7,690
Healing
12,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,657
1,819
0
3,182
10,796
4,619
400
6,161
4,635
35,751
0
W
Danzaburou
DeathMachn
Danzaburou
7,643
2,080
0
3,930
13,703
5,263
0
5,917
7,786
0
26,197
W
6,234
2,448
0
4,965
12,739
8,721
0
7,100
5,639
21,340
0
W
9,729
3,428
0
3,505
11,399
4,900
0
6,950
4,449
24,557
2,647
L
Lancelot
maliguis
Lancelot
5,926
1,027
0
169
10,192
4,659
0
3,701
6,491
0
23,962
L
7,276
1,661
932
3,407
8,782
3,972
0
5,301
3,481
0
32,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,529
Gold Earned
25,112
144
Minions Killed
121
5
Camps Cleared
4
674,660
Distance Traveled
662,067
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,153
679
44
4
0
195,257
0
W
Danzaburou
7,788
649
42
4
0
222,692
2
W
Atlas
8,441
703
28
2
1
222,936
1
W
Freya
8,883
740
51
4
3
216,439
1
L
Lancelot
7,944
662
39
3
4
252,896
4
L
Chiron
8,432
703
61
5
1
226,507
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role