Player Matchup

Medusa
Medusa
Assassin Excel
Medusa
Level 46
God Stats
2W - 1L
1,699 SR
Queue Stats
11W - 8L
1,587 Elo+
Party 3
Vulcan
Vulcan
HunchoWhip
Vulcan
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 14L
1,465 Elo+
Party 3
Lancelot
Lancelot
ProdaKGW
Lancelot
Level 9
God Stats
3W - 0L
1,770 SR
Queue Stats
8W - 8L
1,425 Elo+
Party 2
Pele
Pele
StraightShootRR
Pele
Level 62
God Stats
3W - 5L
1,634 SR
Queue Stats
215W - 238L
1,411 Elo+
Party 2
Cerberus
Cerberus
msl22
Cerberus
Level 123
God Stats
44W - 36L
1,552 SR
Queue Stats
192W - 188L
1,526 Elo+
Solo
Team Averages
Level 51
1,631 SR
1,483 Elo+

VS

Team Averages
Level 76
1,507 SR
1,484 Elo+
Ymir
Ymir
HellsDemon X911
Ymir
Level 26
God Stats
3W - 4L
1,495 SR
Queue Stats
48W - 50L
1,436 Elo+
Party 1
Medusa
Medusa
MrCaughtEmSlipn
Medusa
Level 107
God Stats
4W - 2L
1,463 SR
Queue Stats
16W - 18L
1,479 Elo+
Party 1
Lancelot
Lancelot
ToriHTX
Lancelot
Level 84
God Stats
8W - 10L
1,257 SR
Queue Stats
601W - 586L
1,473 Elo+
Solo
Hachiman
Hachiman
kakashidlv
Hachiman
Level 129
God Stats
23W - 14L
1,614 SR
Queue Stats
490W - 513L
1,522 Elo+
Solo
Merlin
Merlin
zerovoid1
Merlin
Level 36
God Stats
14W - 16L
1,705 SR
Queue Stats
207W - 263L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
7,301
487
6,299
8,961
3,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
HunchoWhip
Vulcan
17
11 / 0 / 6
10,498
700
19,341
7,661
3,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
ProdaKGW
Lancelot
13
3 / 0 / 3
8,674
578
5,482
8,876
5,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
10 / 0 / 3
8,748
583
6,392
8,529
3,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Cerberus
msl22
Cerberus
11
1 / 1 / 8
7,289
486
5,365
13,061
11,148
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 3
5,584
372
3,606
14,897
13,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 6 / 0
5,880
392
5,892
12,150
3,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
ToriHTX
Lancelot
11
1 / 5 / 0
6,544
436
4,005
11,801
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hachiman
kakashidlv
Hachiman
10
0 / 6 / 0
6,292
419
4,809
12,336
4,481
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
zerovoid1
Merlin
11
0 / 5 / 0
6,704
447
3,917
7,243
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
27
Kills
3
3
Deaths
29
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
0
7
3
0.21
W
Vulcan
HunchoWhip
Vulcan
11
0
6
14
L
2
6
0
0.33
W
Lancelot
ProdaKGW
Lancelot
3
0
3
4.5
W
10
0
3
11.5
L
Lancelot
ToriHTX
Lancelot
1
5
0
0.2
L
Hachiman
kakashidlv
Hachiman
0
6
0
0
W
Cerberus
msl22
Cerberus
1
1
8
5
L
Merlin
zerovoid1
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,879
Damage
22,229
47,088
Taken
58,427
27,587
Mitigated
28,553
6,118
Healing
7,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,299
3,500
0
555
8,961
3,519
0
932
8,029
0
42,405
L
3,606
941
0
536
14,897
13,112
0
6,885
8,012
14,425
0
W
Vulcan
HunchoWhip
Vulcan
19,341
6,678
0
500
7,661
3,994
360
137
7,524
102,287
0
L
5,892
2,292
0
832
12,150
3,857
145
4,712
7,438
0
26,136
W
Lancelot
ProdaKGW
Lancelot
5,482
748
0
690
8,876
5,570
871
3,917
4,959
0
50,906
W
6,392
1,801
0
1,203
8,529
3,356
637
484
8,045
0
42,730
L
Lancelot
ToriHTX
Lancelot
4,005
1,228
0
3,546
11,801
4,625
0
3,524
8,277
0
44,761
L
Hachiman
kakashidlv
Hachiman
4,809
2,605
0
2,151
12,336
4,481
0
9,585
2,751
0
46,336
W
Cerberus
msl22
Cerberus
5,365
668
123
3,047
13,061
11,148
0
2,312
10,749
25,039
0
L
Merlin
zerovoid1
Merlin
3,917
332
0
720
7,243
2,478
0
0
7,243
37,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,510
Gold Earned
31,004
438
Minions Killed
277
0
Camps Cleared
0
1,505,347
Distance Traveled
1,232,158
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,301
487
66
4
0
270,592
1
L
Ymir
5,584
372
17
1
0
273,817
0
W
Vulcan
10,498
700
157
10
0
319,003
3
L
Medusa
5,880
392
30
2
0
250,117
0
W
Lancelot
8,674
578
105
7
0
297,714
0
W
Pele
8,748
583
58
4
0
360,979
2
L
Lancelot
6,544
436
83
6
0
262,954
0
L
Hachiman
6,292
419
78
5
0
218,959
1
W
Cerberus
7,289
486
52
3
0
257,059
8
L
Merlin
6,704
447
69
5
0
226,311
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role