Player Matchup

Baron Samedi
Baron Samedi
EIBadBunny
Baron Samedi
Level 69
God Stats
18W - 13L
1,594 SR
Queue Stats
201W - 256L
1,332 Elo+
Party 2
Fenrir
Fenrir
IGotCombxsYT
Fenrir
Level 105
God Stats
14W - 13L
1,499 SR
Queue Stats
85W - 111L
1,370 Elo+
Party 2
Fafnir
Fafnir
jtbisprofchaos
Fafnir
Level 68
God Stats
44W - 36L
1,631 SR
Queue Stats
338W - 313L
1,421 Elo+
Solo
Team Averages
Level 81
1,575 SR
1,374 Elo+

VS

Team Averages
Level 99
1,574 SR
1,467 Elo+
Kumbhakarna
Kumbhakarna
NBackus
Kumbhakarna
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 251L
1,257 Elo+
Solo
Merlin
Merlin
The WoggyWizard
Merlin
Level 127
God Stats
15W - 6L
1,724 SR
Queue Stats
293W - 182L
1,561 Elo+
Party 1
Lancelot
Lancelot
syrus341
Lancelot
Level 129
God Stats
8W - 13L
1,498 SR
Queue Stats
481W - 363L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EIBadBunny
Baron Samedi
15
2 / 4 / 8
10,015
668
14,939
19,214
11,694
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
16
10 / 2 / 4
11,728
782
16,902
17,271
8,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 1 / 9
11,303
754
12,104
20,854
27,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
NBackus
Kumbhakarna
14
1 / 2 / 3
9,987
666
7,727
18,390
23,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 5 / 4
9,872
658
11,014
12,253
5,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
syrus341
Lancelot
12
2 / 7 / 2
8,958
597
18,216
21,276
17,472
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
14
Kills
4
7
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
EIBadBunny
Baron Samedi
2
4
8
1.5
W
Fenrir
10
2
4
6
L
Kumbhakarna
NBackus
Kumbhakarna
1
2
3
1.25
L
1
5
4
0.6
W
2
1
9
6.5
L
Lancelot
syrus341
Lancelot
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,945
Damage
36,957
57,339
Taken
51,919
48,305
Mitigated
46,339
24,050
Healing
6,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
EIBadBunny
Baron Samedi
14,939
1,868
4,082
7,861
19,214
11,694
90
7,247
11,967
40,344
0
W
Fenrir
16,902
6,150
270
6,456
17,271
8,784
307
4,892
12,379
0
46,956
L
Kumbhakarna
NBackus
Kumbhakarna
7,727
963
0
3,529
18,390
23,222
0
11,761
6,629
19,932
0
L
11,014
457
0
2,906
12,253
5,645
0
6,140
6,113
49,616
0
W
12,104
4,304
427
4,954
20,854
27,827
451
7,063
13,791
27,994
0
L
Lancelot
syrus341
Lancelot
18,216
3,158
0
250
21,276
17,472
21
9,512
11,764
0
26,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,046
Gold Earned
28,817
169
Minions Killed
132
7
Camps Cleared
6
773,138
Distance Traveled
819,630
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,015
668
69
5
1
233,971
0
W
Fenrir
11,728
782
58
4
6
286,634
3
L
Kumbhakarna
9,987
666
17
1
0
278,605
2
L
Merlin
9,872
658
91
6
5
253,087
3
W
Fafnir
11,303
754
42
3
0
252,533
2
L
Lancelot
8,958
597
24
2
1
287,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role