Player Matchup

Scylla
Scylla
JKSilSage
Scylla
Level 28
God Stats
16W - 15L
1,471 SR
Queue Stats
75W - 88L
1,313 Elo+
Party 2
Jormungandr
Jormungandr
Jgibs7
Jormungandr
Level 46
God Stats
0W - 1L
1,216 SR
Queue Stats
6W - 21L
1,125 Elo+
Solo
Lancelot
Lancelot
SSR_Havel
Lancelot
Level 90
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 101L
1,297 Elo+
Party 2
Team Averages
Level 55
1,396 SR
1,245 Elo+

VS

Team Averages
Level 76
1,415 SR
1,309 Elo+
Medusa
Medusa
Cambo9992706
Medusa
Level 18
God Stats
20W - 30L
1,345 SR
Queue Stats
21W - 35L
1,222 Elo+
Party 1
Ah Puch
Ah Puch
Dark69Sloth
Ah Puch
Level 87
God Stats
13W - 10L
1,534 SR
Queue Stats
104W - 160L
1,369 Elo+
Party 1
Lancelot
Lancelot
The 1 Miracle
Lancelot
Level 122
God Stats
2W - 1L
1,365 SR
Queue Stats
84W - 130L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JKSilSage
Scylla
11
1 / 4 / 3
8,062
576
6,264
12,010
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Jgibs7
Jormungandr
13
2 / 1 / 1
9,052
647
4,922
9,893
8,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
SSR_Havel
Lancelot
13
3 / 3 / 2
9,020
644
8,498
12,974
5,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 1 / 3
8,618
616
5,514
6,509
2,546
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Puch
Dark69Sloth
Ah Puch
15
4 / 1 / 1
9,875
705
12,895
6,962
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
The 1 Miracle
Lancelot
12
4 / 4 / 2
9,200
657
10,130
13,442
5,245
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
6
Kills
8
8
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
0
1
3
1.5
W
Ah Puch
Dark69Sloth
Ah Puch
4
1
1
4.5
L
Scylla
JKSilSage
Scylla
1
4
3
0.63
L
Jormungandr
Jgibs7
Jormungandr
2
1
1
2.5
L
Lancelot
SSR_Havel
Lancelot
3
3
2
1.33
W
Lancelot
The 1 Miracle
Lancelot
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,684
Damage
28,539
34,877
Taken
26,913
18,073
Mitigated
10,505
5,506
Healing
4,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,514
2,151
0
484
6,509
2,546
1,110
2,102
4,407
0
22,707
W
Ah Puch
Dark69Sloth
Ah Puch
12,895
506
0
3,049
6,962
2,714
86
2,761
4,201
41,002
0
L
Scylla
JKSilSage
Scylla
6,264
414
0
2,626
12,010
3,825
0
4,071
7,605
20,630
0
L
Jormungandr
Jgibs7
Jormungandr
4,922
1,487
16
1,245
9,893
8,904
0
2,694
6,862
23,732
0
L
Lancelot
SSR_Havel
Lancelot
8,498
732
0
1,619
12,974
5,344
19
5,626
6,991
0
27,645
W
Lancelot
The 1 Miracle
Lancelot
10,130
2,055
0
610
13,442
5,245
84
6,552
6,890
0
30,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,134
Gold Earned
27,693
134
Minions Killed
137
5
Camps Cleared
7
749,358
Distance Traveled
825,188
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,618
616
27
2
1
250,137
1
W
Ah Puch
9,875
705
78
6
5
272,620
5
L
Scylla
8,062
576
35
3
0
246,511
1
L
Jormungandr
9,052
647
60
4
1
220,148
0
L
Lancelot
9,020
644
39
3
4
282,699
5
W
Lancelot
9,200
657
32
2
1
302,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role