Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GraceJaeger
Sun Wukong
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,415 Elo+
Solo
Shiva
Shiva
Mistah_0uija
Shiva
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 161L
1,446 Elo+
Solo
Awilix
Awilix
astrifer
Awilix
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
339W - 341L
1,392 Elo+
Solo
Hercules
Hercules
oMystic
Hercules
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Solo
Team Averages
Level 97
1,500 SR
1,494 Elo+

VS

Team Averages
Level 80
1,591 SR
1,523 Elo+
Nox
Nox
Pyrotrinzix
Nox
Level 77
God Stats
5W - 4L
1,747 SR
Queue Stats
81W - 71L
1,548 Elo+
Party 1
Hachiman
Hachiman
SHAAAAAAAALK
Hachiman
Level 18
God Stats
1W - 1L
1,286 SR
Queue Stats
30W - 19L
1,461 Elo+
Party 1
Atlas
Atlas
SHAKEBACK_U_B_ok
Atlas
Level 120
God Stats
6W - 4L
1,447 SR
Queue Stats
192W - 207L
1,355 Elo+
Solo
Cthulhu
Cthulhu
WhateverClover
Cthulhu
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,679 Elo+
Solo
Olorun
Olorun
zannlee
Olorun
Level 146
God Stats
7W - 2L
1,974 SR
Queue Stats
217W - 216L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 1 / 1
5,658
943
7,140
6,195
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
GraceJaeger
Sun Wukong
11
0 / 2 / 3
5,476
913
4,566
6,812
6,417
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

1
0 / 0 / 0
1,544
257
0
0
0
Awilix
astrifer
Awilix
11
1 / 1 / 2
5,482
914
922
4,751
2,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
oMystic
Hercules
10
0 / 1 / 2
5,642
940
3,059
6,300
4,313
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
6,614
1,102
4,818
3,137
1,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
SHAAAAAAAALK
Hachiman
11
1 / 1 / 3
6,218
1,036
4,683
3,944
1,451
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 4
6,058
1,010
4,371
5,817
6,206
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 0 / 4
6,091
1,015
3,363
4,002
4,339
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
zannlee
Olorun
10
0 / 1 / 4
5,889
982
4,941
5,167
2,112
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
3
Kills
5
5
Deaths
3
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
1
2.5
L
Sun Wukong
GraceJaeger
Sun Wukong
0
2
3
0.75
L
0
0
0
0
W
3
0
1
3.5
W
Hachiman
SHAAAAAAAALK
Hachiman
1
1
3
2.5
W
1
1
4
3
W
0
0
4
2
L
Awilix
astrifer
Awilix
1
1
2
2
L
Hercules
oMystic
Hercules
0
1
2
1
W
Olorun
zannlee
Olorun
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,687
Damage
22,176
24,058
Taken
22,067
16,113
Mitigated
15,502
11,905
Healing
11,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,140
2,567
183
3,314
6,195
3,202
0
4,087
2,108
0
11,148
L
Sun Wukong
GraceJaeger
Sun Wukong
4,566
305
976
1,163
6,812
6,417
0
4,875
1,937
0
10,673
L
0
0
0
0
0
0
0
0
0
0
0
W
4,818
140
983
1,073
3,137
1,394
292
38
3,099
8,737
0
W
Hachiman
SHAAAAAAAALK
Hachiman
4,683
2,301
0
925
3,944
1,451
398
127
3,817
0
8,985
W
4,371
1,779
1,245
2,071
5,817
6,206
0
415
5,402
7,354
0
W
3,363
55
446
261
4,002
4,339
23
151
3,851
8,952
0
L
Awilix
astrifer
Awilix
922
62
1,968
1,750
4,751
2,181
0
3,443
1,308
0
7,253
L
Hercules
oMystic
Hercules
3,059
163
446
2,105
6,300
4,313
0
5,088
1,212
2,777
6,740
W
Olorun
zannlee
Olorun
4,941
2,505
2,490
2,440
5,167
2,112
1,126
161
5,006
16,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,802
Gold Earned
30,870
44
Minions Killed
72
0
Camps Cleared
0
539,649
Distance Traveled
646,344
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,658
943
8
1
0
135,161
0
L
Sun Wukong
5,476
913
16
3
0
144,448
1
L
Shiva
1,544
257
0
0
0
0
0
W
Nox
6,614
1,102
17
3
0
147,236
0
W
Hachiman
6,218
1,036
9
2
0
128,446
0
W
Atlas
6,058
1,010
3
1
0
103,929
0
W
Cthulhu
6,091
1,015
15
3
0
138,062
0
L
Awilix
5,482
914
1
0
0
134,195
0
L
Hercules
5,642
940
19
3
0
125,845
1
W
Olorun
5,889
982
28
5
0
128,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role